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MJ12 Detachment Agent

  • I am more into the indie side with psychological/existential horror and horror RPGs, but I do like the early Silent Hill and Resident Evil releases.

  • The release (if not early access) version will of course be on Steam.

  • Based on the trailer seems like a game version of a gore/torture/faux-snuff horror movie.

  • You're welcome to perceive what I am saying as a reflexive "America bad" outburst driven by current developments.

    And I will take the liberty of saying that it is possible that there is significant nuance to my arguement.

    Not to mention that I've lived for several years across multiple countries in North America, Europe and Asia and visited another 25 countries.

    Btw, I am not only flexing with the "I have travelled the world!!!" comments. :)

    I am also pointing out that it would be difficult for me to enjoy living/travelling in other countries if I reflexively said things like "This place sucks! What a shithole!".

  • Without playing/seeing what Horses is like, it's difficult to evaluate Valve's decision.

    That being said there is tons of weird and fucked up NSFW stuff on Steam.

    Banning a transgressive game seemingly without any explicit content seems excessive.

    From my perspective, this is another reason it's a bad idea to have an American company (even a somewhat user-focused one like Valve) be a steward of modern digital services. Local culture puts too much emphasis on the theatrical elements of morality. Not to mention the challenges faced by the locals in areas such as corruption and rule of law (Valve trying to cheat on refunds, adding mandatory arbitration clauses, Soviet-style kangaroo courts essentially, and operating unlicensed gambling schemes).

  • I find this title clickbait strategy (often used in YouTube as well) extremely annoying.

  • The dev has a sense of humour and some interesting gameplay ideas in a rather crowded (in terms of releases) genre.

  • The in development version is only on itch. It's relatively mature from what I've heard.

  • If anything, LLM output tends to have an oppposite feel, too coherent in an unnatural and paradoxically disconnected way.

  • Not to mention that not all gaming hours are equally fungible.

    There can be shorter narrative games where a given hour is worth more (to me), so the higher per hour cost is justified.

  • I have 350+ hours in Two Point Hospital (gave up on the second to last DLC and never bought the last one).

    I am really surprised I haven't started Two Point Museum or Two Point University. I think the desire to get a 100% on Two Point Hospital is holding me back.

  • The other ones are fine.

  • I once thought that song was about mortality and the necessity of carpeing that diem, but it turns out Pink Floyd were stealthily pitching the core concept for Erosion, an open world roguelike shooter from Plot Twist in which the world advances one decade when you die.

    For some reason the phrase "carping that diem" had me chuckling.

  • Huge player of Cities in Motion 1/2. I still play both of them to this day.

    Cities in Motion 2's city building elements were basically a prototype for Cities Skylines. The look and feel are very similar (of course CiM2 didn't really have city-building management layer, just public transit).

  • I am so glad I gave up on Paradox.

    Hopefully, CO can make some cool economic strategy games without Paradox's involvement.

  • Maybe this means we'll see a Cities in Motion 3 or does Paradox still retain the Cities in Motion brand?

    I was really excited for the original Cities in Motion back in 2011, crazy to think almost 15 years have passed.

  • This is not a movie.

    Not to mention moral interpretation of such matters is subjective (violence is ok, implied sex is not?)

  • "I spent 7 years making Generation Exile, a solarpunk city-builder," Anderson announces on Reddit. "Trailers in PC Gaming Show June '24 & '25. Top 70 most played demo during our Next Fest. Did all the things you're supposed to. Launched in Early Access last week with over 35,000 wishlists. So far, we've sold fewer than 300 copies."

    That is really rough, especially considering how much press the game got.