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woelkchen @lemmy.world

Bazzite - 'SteamOS' For Windows PC Handhelds - Is It A Game-Changer?

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SorteKanin @feddit.dk

Kalder regeringens flagforbud en tynd kop te: Hvorfor ikke forbyde palæstinensiske flag fra vinduer?

Quality Gaming Content and Discussion -- /r/Games @lemmit.online
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Tiny Glade PC - Beautiful RT Visuals - 60FPS on a GTX 1060!

This is an automated archive made by the Lemmit Bot.

The original was posted on /r/games by /u/Narishma on 2024-10-02 18:52:04+00:00.

Selfhosted @lemmy.world
tofubl @discuss.tchncs.de

Firewall noob vs. port forward

Hi there, hoping to find some help with a naive networking question.

I recently bought my first firewall appliance, installed Opnsense and am going to use it with my ISP modem in bridge mode, but while I'm learning I added it to my existing LAN with a 192.168.0.0/24 address assigned to the WAN port by my current DHCP. On the firewall's LAN port I set up a 10.0.0.0/24 network and am starting to build up my services. So far so good, but there's one thing I can't get to work: I can't port forward the firewall's WAN IP to a service on the firewall's LAN network and I can't figure out why.

To illustrate, I would like laptop with IP 192.168.0.161 to be able to reach service on 10.0.0.22:8888 by requesting firewall WAN IP 192.168.0.136:8888.

Private IPs and bogons are permitted on the WAN interface and I have followed every guide I can find for the port forwarding, but the closest I have come to this working is a "connection reset" browser error.

Hope my question is clear and isn't very

Games @sh.itjust.works
geosoco @kbin.social

Immortals of Aveum PS5/Xbox Series X/S: Unreal Engine 5 is Pushed Hard - And Image Quality Suffers

Update (26/08/23): While both PS5 and Xbox Series X use the same native resolutions, it's worth noting there is a sharper end result on PS5 overall in comparisons. The base 720p image only plays one part here for each - and potentially we're looking at a different use of post processing. We'll update again once we have confirmation as to what the cause is.

A brand new Unreal Engine 5.1 title lands in immortals of Aveum - a debut project from Ascendant Studios who make the most of features like nanite and lumen. The turnout on a tech level is one of the most fascinating games we've seen on PS5, Series X and S to date. However there are technical shortcomings, with image quality in particular taking a hit in order to target 60 frames per second on each console.