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What do you think about mana cost balanced by some stock market mechanism?
A shower thought which applies not specifically to MTG, as it would obviously be a different game.
What problem does this idea try to solve?
Balancing. It is hard to balance every card during design phase (or even impossible, as can be shown), which results in some overpowered cards which make the game less fair.
How?
Supply and demand. A card which is played often (by many players, in many games) has it's mana cost increased slightly. A card which is played rarely becomes cheaper.
Implications
This is probably not feasible with most mana costs sitting in the 1-digit-range. We can't make a 2-cost card "slightly" cheaper. So we would either need a mana system which works with decimals (e.g. 3.1415 CMC), or raise the integer system to a higher plateau (e.g. 314 CMC)
It's also only contemplable in digital versions, where a server can monitor every card drop, and adjust costs accordingly.
A big drawback is that your deck's costs can change over night (or even between co