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A car


This is my latest work - a Mitsubishi Space Star (also marketed as Mitsubishi Mirage) modelled in Version 3.6.9.
It took me approximately 180 hours which spread over the course of 6 weeks (Blender, modelling only) as well as an additional 8 hours for tracing the side, front, back and top view (using Affinity Designer) which I used as reference images to create the general shape.
All details were built with eye measure from photos.
Most of the car is symmetrical, which means that only one half had to be built. I used the mirror modifier for almost everything as well as the subdivision modifier, shrinkwrap modifier (for the decals and the back lights) and array modifier (for the grille and for the heating lines in the back window, also for the wheel caps to an extent).
As mentioned above it took some hours to complete the work. One reason might be that the work process is much slower than anticipated, due to lack of knowing all the tricks and features.
My question to you is: Do

Grave Site - My First 2D/3D Piece!
This is my first piece thst uses grease pencil without a tutorial. Im realky happy with the color scheme and overall look.
Looking to get feedback to see if there is anything I could be doing better!

A small animation I made. What do you think?
Video
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[OC] A small animation I made. What do you think?

MacBook Pro Animation
Six weeks ago I started to learn Blender and have spent every spare minute with it ever since, including my summer vacation. After working through the manual and watching several tutorials online, I followed the Donut Tutorial and the Søborg Chair Tutorial, both are aimed to beginners, by Blender Guru on Youtube which really helped to understand the logic of the program.
Here is the result: I modelled and animated my MacBook Pro. The modelling process took approximately 3 weeks (after work and on the weekends), with many setbacks and two crashes during the animation process. The laptop screen film clip, which is a screen capture made with Qucktime Player, inside the main animation must have been too much at this point and resulted in a crash twice. The setup of the animation took me the whole weekend - rendering the 693 frames in total took approximately 18 hours.
To get the proportions of each part right, I made vector drawings from illustrations and photos of the macbook

Ocean Simulation - My first proper render

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My first proper render that I'm proud of :)

Barad-Dûr and the Eye of Sauron - EEVEE






It uses baked ambient occlusion and has 20,070 triangles, 10,576 vertices, 8,752 faces, and is 45mb in total, including textures. It uses 2 4k sprite sheets for the eye to run in Unity without using the Video Player component.

Keva Plank Tower Simulation Destruction 4k

Originally made 3 years ago, re-rendered in 4k Music by Karl Casey @ White Bat Audio

Rigid body sim done in Blender on a Ryzen 3400G + RTX 3060 in about 87 hours.

My attempt at the Universal logo


cross-posted from: https://discuss.tchncs.de/post/141919
Saw one of the Universal logos at the beginning of a movie I was watching and decided to give it a try. Whaddaya think? :)

A dandelion I generated with Blender geometry nodes, Blender 3.2


Lego Train in the Desert


This is a Lego model of a BNSF train engine. It is based on Lego set #10133. I built the train and train cars in LeoCAD, and then exported it from there into Blender 3.5. The landscape was made using a geometry nodes setup, and it instances in around 4 700 000 bricks. I made the Lego material myself (you can download it here). The textures are from AmbientCG, and the scene is lit by an HDRI from Poly Haven. Rendered at 4k with 2048 samples, and then composited in Blender. You can find more versions and extra info on my website: https://whocompute.com/img/790215