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How to cross promote under the new Steam Rules by Chris Zukowski


cross-posted from: https://mastodon.social/users/Berin/statuses/113032571990580083
How to cross promote under the new Steam Rules by Chris Zukowski
https://howtomarketagame.com/2024/08/26/how-to-cross-promote-under-the-new-steam-rules/

New Rules for Steam Store Page Descriptions
cross-posted from: https://mastodon.social/users/Berin/statuses/112958975936924665
New Rules for Steam Store Page Descriptions
TLDR You may no longer add:
Links to external sites (use dedicated fields instead)
Links or images pointing to other games on Steam
Images that mimic Steam UI elementshttps://store.steampowered.com/news/group/4145017/view/4201376568915048835
*Edited for more clarity

Draknek just announced their "New Voices Puzzle Grant" for 2024!


cross-posted from: https://mastodon.social/users/Berin/statuses/112916519158308760
Draknek just announced their "New Voices Puzzle Grant" for 2024!
It's a USD$15,000 grant for developers from traditionally underrepresented groups who are working on puzzle games!
Includes 1-on-1 mentorship and super flexible terms when it comes to how the money is used.
Deadline is October 7th 2024.More info in the link here: https://grants.draknek.org/

The Melbourne Queer Games 2024 Festival is open for submissions until August 23, 2024


cross-posted from: https://mastodon.social/users/Berin/statuses/112909319251670592
The Melbourne Queer Games 2024 Festival is open for submissions until August 23, 2024
There are no geographical restrictions regarding the submissions. Queer games from all over the world are eligible, and entry is free!

(https://misc.name/@scanlime) (https://lemmy.blahaj.zone/c/gamedev) That's definitely both the consensus in general, and my research task for the rest of the weekend. Thanks!

(https://tech.lgbt/@bluestarultor) (https://lemmy.blahaj.zone/c/gamedev) Fundamentals is absolutely what I'm missing here so thank you very much. Baby steps, and all that!
@bluestarultor @gamedev Fundamentals is absolutely what I'm missing here so thank you very much. Baby steps, and all that!

Hoping for some advice on AI pathfinding terminology
Hoping for some advice on AI pathfinding terminology
Basically I have a town made of individual hex shaped tiles with buildings on them. Each tile will have footpaths too, and my little people will hopefully wander around the paths, travelling to other tiles via their path connections.
I'm fine with learning this stuff but just not sure exactly what terms to search for to get started!
Should I be looking up specific #Godot features for finding routes? Algorithms? Help!

I made a horrible mistake with my first game
I made a horrible mistake with my first game
So for context: I'm a programmer and I like the idea of not using a game engine, but I have no real prior experience with game development specifically.
I thought it was a good idea to make a text adventure game (think Zork) in C, since the language offers great portability, including the ability to run code on the 6502. Also a text adventure game made sense because I can't make art and idk anyone else who wanted to work on a game with me.
This was a terrible idea for a few reasons:
- A text adventure game is impossible to make with a small scope
- My from-scratch engine wasn't really designed with modifying the game data mid-development in mind
- I have no clue what I'm doing.
I just don't know what to do now. Any ideas? @gamedev