"Being realistic sometimes isn't fun" What Bethesda learned from making Fallout 3's Metro underground "too sprawling"
"Being realistic sometimes isn't fun" What Bethesda learned from making Fallout 3's Metro underground "too sprawling"
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"Being realistic sometimes isn't fun" What Bethesda learned from making Fallout 3's Metro underground "too sprawling"
Fallout 3 lead writer and designer Emil Plagliarulo has talked about the original plan for DC's Metro underground and lessons the studio learned after it.

Fallout 3 lead writer and designer Emil Plagliarulo has talked about the original plan for DC's Metro underground and lessons the studio learned after it.