"The physical world gave us possibilities we didn't have before": How Grim Fandango's 3D environments revolutionized PC gaming in 1998
"The physical world gave us possibilities we didn't have before": How Grim Fandango's 3D environments revolutionized PC gaming in 1998
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"The physical world gave us possibilities we didn't have before": How Grim Fandango's 3D environments revolutionized PC gaming in 1998
Interview | Grim Fandango creator Tim Schafer on the unforgettable action-adventure, both the original and remaster
