A place to discuss anything Windows 9X related. From Windows 95,98 to ME. From old games and software to new running on Win9X. We also allow source ports of games originally on Win9X.
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No Illegal downloads and/or links. Abandonware IS allowed
I never had a computer that could run this, but now, with my old IBM and added Voodoo card, it's great. I used to be so impressed by the reflections!
I remember going to my friends house to play this in his dad's home office. My father's friend actually bought a force feedback wheel just for this game. He had to hold the desk with his other hand because else he would rip the wheel straight off. Great memories.
The game still holds up, if you like arcade racers with dated graphics (but let's be honest, if you're here, you don't care about graphics). It's less weird, and a little more grounded, than Need For Speed 2. And the police mode is fun, although easy once you get the hang of it.
I don't know why arcade racers fell off the radar. And the ones that still are arcadey, never feel fun enough. I think the effect where the fov changes to make it "feel faster" just turns me off. Only thing still somewhat encapsulating the old arcade feel is probably Trackmania. And that's just r
Happy 25th anniversary to System Shock 2 (I'm actually a day late, oops!). One of the original Immersive Sims, and precursor to the BioShock series. This has much more RPG elements than BioShock does, and an inventory grid.
System Shock 2 is a 1999 action role-playing survival horror video game designed by Ken Levine and co-developed by Irrational Games and Looking Glass Studios. Originally intended to be a standalone title, its story was changed during production into a sequel to the 1994 game System Shock. The alterations were made when Electronic Arts—who owned the System Shock franchise rights—signed on as publisher.
The game takes place on board a starship in a cyberpunk depiction of 2114. The player assumes the role of a soldier trying to stem the outbreak of a genetic infection that has devastated the ship. Like Syste
Someone told me this Community might enjoy this big gal! Got her along with a keyboard and mice for 90€!
Check out these specs!
Boi she's also massive, especially compared to my main Gaming PC!
Both Train Simulator and Unreal work lovingly on it, though Stronghold 2 does struggle quite a bit the more I build... also awaiting Half Life 1 with all expansions and a copy of Age Of Empire (which I haven't played a single part before) so thats exciting. Im also considering trying to get HL2 to run on it, but idk if it can handle that, what do you all think?
This has got to be one of the first games that required Win95 and didn't run on DOS or Win3.1, probably the first 3D one cause I think the other bundled games were all 2D
It was included with CD-ROM editions of Win95, but idk if the floppy version came out first? Wikipedia suggests this game came out in the same month as Win95 with no exact date, so maybe they really did release the same day.
Surreal Engine is an ongoing project to reimplement UE1, mainly focused on Unreal Tournament v436 and Unreal Gold v226 at the moment.
This one has been discussed in the other linux_gaming community before, more than two years ago. Since then there were numerous improvements:
It can now run UT99 maps and Unreal Gold botmatch maps (whereas it was limited to only UT before), and boot up onto the intro flyby of Deus Ex.
Colission handling is much better (but not perfect yet).
Can utilize SDL2 on Linux for windowing and native Wayland support (previously it'd use pure X11, and actually still does if you don't have SDL2 installed).
The menus mostly work now.
Initial works for the AI (they will move around sometimes, and retaliate if attacked).
Game detection system based on the SHA1 sum of the game executable. This allows us to detect many versions of UT and U1/UGold, as well as Deus Ex, Klingon Honor Guar
See the release announcement for more information!
What's Changed
Gravis UltraSound fixes by @lemondrops in #3664
Fix GDB stub builds due to undeclared symbol by @Theldus in #3655
Update language ...
Gravis UltraSound fixes by @lemondrops in #3664
Fix GDB stub builds due to undeclared symbol by @Theldus in #3655
Update language module by @kzmidze in #3649
GDB stub small fixes: out-of-bounds and wrong packet reply in 'qfThreadInfo' by @Theldus in #3666
Update actions/checkout to v4 by @jriwanek in #3677
Add new 4.0 dependencies to RPM spec file by @rderooy in #3672
Disable the softfloat checkbox when no FPU is selected by @lemondrops in #3694
Assorted fixes by @lemondrops in #3695
Machine table fixes by @lemondrops in #3702
Init LPT before Network to fix PLIP mode. by @yishayv in #3706
SCSI changes and fixes: by @TC1995 in #3698
fix flags for serial passthrough on unix by @adh in #3691
Video, Storage and MCA changes/fixes. by @TC1995 in #3713
Fix compilation. by @TC1995 in #3714
GHA changes by @jriwanek in #3720
Assorted fixes by @jri
This game was great. The first real way to feel how it would be like to be a Jedi.
The game was followed up by the brilliant Star Wars: Star Wars Jedi Knight II: Jedi Outcast and Star Wars Jedi Knight: Jedi Academy both on my personal list of favorite games ever.