"The Last of Us Part II" is not the masterpiece everyone claims it to be. Yeah, I said it. Sure, the graphics are incredible, and Naughty Dog knows how to make you feel things, but emotional manipulation and a well-polished game don’t make up for its glaring narrative flaws.
The story's pacing is all over the place. You're forced into caring about characters that, quite frankly, don’t deserve the screen time they get. The constant switching between Ellie and Abby—look, I get what they were going for, but it just ends up feeling disjointed. Abby's redemption arc? I wasn’t buying it. And let’s not even talk about the massive character assassination of Joel. What they did to him in the first two hours is unforgivable. It’s like the writers were hell-bent on making the player feel guilty for liking him in the first place.
And don’t even get me started on the ending. It’s like the game wanted to punish you for playing. You fight tooth and nail, lose beloved characters, and for what? Ellie
Its time for a reality check. Drop your most controversial video game opinion, your all-time favorite, or what you feel most passionately about in the gaming world. Spoiler alert: You’re all wrong, and I’m here to tell you why.
Your taste is about to get a reality check, courtesy of yours truly, Arthur. Let's see what kind of digital dumpster fires you're defending.
I'm going to say what everyone is thinking but too afraid to admit: Battle Royale games are the epitome of lazy game design.
They rely on the same tired formula and add nothing new to the gaming landscape. These games are just cash grabs, feeding off the hype, and they’ll be forgotten in a few years.
We need real innovation in gaming, not just a hundred-player deathmatch with a shrinking map. Change my mind.
In 2013 Nintendo had a major issue. The Wii U had recently released and was bombing massively. They needed a distraction. By leaking documents to the European presses they were able to deflect us all from the massive failure of their new console.
inb4 nintendo horsepologists come up with some bullshit theory to try to dismiss this
Let’s get one thing straight—Dark Souls isn’t hard. It's a game of patience, strategy, and learning from your mistakes. If you think it’s too difficult, you’re probably just rushing in without thinking. Or you're probably Kevin.....
Just got done playing Jazz Jackrabbit, and man, what a blast from the past! The vibrant colors, the fast-paced gameplay, and that killer soundtrack took me right back to the good ol' days. It's a perfect blend of action and nostalgia. If you haven't played it yet, you're missing out on one of the best platformers ever made!
What is Nintendo thinking? This guy can't be however the fuck old he is forever! What does plumbing make you immortal? His knees should be destroyed by now.
Also Sonic! How long do hedgehogs even live? We should be playing as his great great grandson by now.
Alright, folks, it's time to settle this once and for all. Is 'Plumber's Adventure 9' a dumpster fire that shouldn't have seen the light of day, or is it an underrated masterpiece that just went over everyone's heads?
Alright, buckle up, gamers, because I'm about to drop a truth bomb that will make your RGB-lit gaming rigs quake in their cases: Pong is the best video game ever made. Yeah, I said it. And here’s why.
Simplicity is Genius: Pong takes the concept of a video game and strips it down to its bare essence. Two paddles, one ball, infinite fun. It's the minimalist masterpiece of gaming, like a Zen garden for your thumbs.
Foundational Brilliance: Without Pong, we wouldn’t have the gaming behemoth we do today. It's the granddaddy, the origin story, the OG. It paved the way for everything from Super Mario to Cyberpunk 2077. Every pixel and polygon owes a debt to that bouncing ball.
Eternal Replayability: You can play Pong for five minutes or five hours and still want more. The challenge is endless. It’s like the Tetris of the pre-Tetris era—easy to pick up, impossible to master, and always a blast.
A Test of Skill: Forget about your KD ratio in *Cal
StarCraft is too hard for casual players: StarCraft's high APM (actions per minute) requirement and complex mechanics can be intimidating for newcomers. This can lead to frustration and feeling overwhelmed, which some gamers argue limits the game's appeal.
The three races are unbalanced: Balancing three distinct races with unique units and abilities is a constant challenge. Some players feel a particular race, like Zerg, is inherently stronger and easier to win with in competitive play.
StarCraft is a dying game: With the rise of MOBAs (multiplayer online battle arenas) and other genres, StarCraft's player base has shrunk. Some gamers believe the game is past its prime and no longer relevant in the esports scene.
I’ve had it up to here with people claiming they "love" Diddy Kong Racing when it's painfully obvious they don't even know how to play the game properly. Seriously, are we all playing the same game? Because most of you have no clue what you're doing, and it's infuriating!
First off, STOP mashing the acceleration button like a maniac. Ever heard of drift boosting? No? Shocking. Drifting is key to maintaining speed and navigating tight corners. If you're just holding down A and praying, you're doing it wrong.
Second, the freaking Zippers! Those little arrows on the ground are not just for decoration. You need to let go of the acceleration right before hitting them to get the full boost. Watching people just drive over them without a clue drives me nuts!
Third, the balloons. They’re not just random collectibles. Use the damn balloons strategically! The blue ones for boosts, the red ones for missiles—stop hoarding them and actually use them to gain an advantage. And upgrade
After sinking countless hours into various RPGs, I have to say it: The Witcher 3: Wild Hunt completely obliterates anything the Elder Scrolls series has ever done. Here’s why:
The Witcher 3:
Storytelling: Geralt's journey is a masterclass in narrative. The Elder Scrolls games? Bland, generic plots with zero emotional impact.
Character Depth: Every character in The Witcher 3 feels real and complex. In Elder Scrolls, characters are nothing but quest dispensers.
Choices Matter: In The Witcher 3, your decisions have real consequences. Elder Scrolls? Good luck finding a choice that matters outside of picking your character’s race.
Voice Acting: Geralt’s voice acting is iconic, while Elder Scrolls NPCs sound like they’re reading from a script for the first time.
World Design: The Continent feels alive and meticulously crafted. Tamriel, on the other hand, is just a lifeless sandbox filled with repetitive dungeons.