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  • Shadows of Doubt @lemmy.ca
    m-p{3} @lemmy.ca

    Shadows of Doubt available on GOG

  • Shadows of Doubt @lemmy.ca
    m-p{3} @lemmy.ca

    V1.0 Coming September 26th!

    Hey, detectives!

    Close those case files and drop your fingerprint scanner – we’ve got some important news you need to hear…

    Shadows of Doubt is leaving Early Access on September 26th!

    That’s right, our sandbox sleuth sim is getting a full release next month and it is coming to both PlayStation 5 and Xbox Series X/S. Check out the release date trailer below:

    Prepare for major new content!

    Our full launch comes with a big update that would make any private investigator twitch with intrepidation. We’ll be sharing more details on what to expect in the coming weeks, but for now, please take our word that there’s some really cool stuff coming your way!

    We also wanted to give everyone a

  • Shadows of Doubt @lemmy.ca
    m-p{3} @lemmy.ca

    Shadows of Doubt V 38.06 Patch Notes

    Hey folks, we have a bunch of improvements and fixes going live today. Thank you to those who tested it out on experimental first and gave important feedback!

    • More memory footprint optimizations
    • City data and save game size reduction
    • Guest passes will grant you access to echelon zones
    • Investigating a stolen item on an echelon floor will grant you with a guest pass, enabling you to legally explore the floor’s communal area.
    • Some tweaks to red-level trespassing zones
    • You can now navigate the menu with the gamepad stick
    • New skip control prompt for cut scenes
    • Empty input fields for save games, cases etc are now not allowed
    • Fixed: The game saved cities with the wrong file name if you renamed them from within the map editor
    • Fixed: Possibility of a basement area for a building contained a power room area which was too small to spawn a telephone router
    • Fixed: Some al
  • Shadows of Doubt @lemmy.ca
    m-p{3} @lemmy.ca

    Shadows of Doubt V 38.05 Patch Notes

    After some time to check out the fixes all work on experimental we are ready to push this update live on the default branch now. Enjoy!

    • New: Bas Boule television show! Dynamically driven and will be different each time.
    • New: 15 new collectable Bas Boule cards scattered throughout the city
    • New: Camera now has a working flash (can turn on/off)
    • New: Citizen conversations, notes, v-mails & evidence
    • New: Screen space reflection toggle graphics option
    • New: In-game poster art (including those by our competition winners)
    • Improved controller support (simplified controls, virtual cursor, onscreen keyboard etc.)
    • Memory footprint optimizations
    • Memory leak fixes
    • Updated object icons
    • Updated furniture icons
    • Price revisions for some furniture and items
    • Localization update
    • New page-based contents for décor editing as opposed to scrolling list for easier & faster navigation
    • Improvements to cruncher V-mail legibility
    • Various small UI Twe
  • Shadows of Doubt @lemmy.ca
    m-p{3} @lemmy.ca

    Investigations #12: June Roundup, Straight out of Candor

    Good day, Detectives. We’ve got a news bulletin from the city straight out of the Candor Newsroom for you to investigate!

    First, a notice for detectives currently investigating crime scenes. While similar in look, there IS a definitive difference between Ruby Choice, Ketchup and blood splatter. Make sure you thoroughly inspect your crime scene to ensure proper evidence collecting.

    Recent reports state that Synth Beef is approved for consumption across all food boards informing its customers that it is indeed safe to eat raw and it is “Just like the real thing”. This comes amidst citizens reportedly having bouts of nausea and vomiting after consumption.

    ![](https://la

  • Shadows of Doubt @lemmy.ca
    m-p{3} @lemmy.ca

    Shadows of Doubt V 37.07 Sharpshooter Assassin Patch Notes

    Hey everyone! Here is the full list of patch notes for the Sharpshooter Assassin update:

    • New: 2 new sniper killer types; these killers will shoot victims from windows or rooftop vantage points around the city.
    • New: New mixed-use industrial building
    • New: Shanty town building (’the Fathoms’)
    • New: Gated communities (’the Echelons’) are now located at the top of certain buildings. You’ll need to obtain a high social status to access these legally
    • New: 2 new murder weapons (Bat, Katana)
    • New: 11 new player perks unlocked by climbing social credit levels! Including:
      • Enforcers will allow you at crime scenes
      • Immediate status cure on visiting player apartment
    • New: Auto travel feature; turn this on to allow your player to automatically follow a plotted route. While auto travelling opening the case board does not pause the game, allowing you to interact with your case board enroute to your destination.
    • New: Added button o
  • Shadows of Doubt @lemmy.ca
    m-p{3} @lemmy.ca

    Shadows of Doubt V 36.06 Patch Notes

    Hey everyone, thanks for continuing to play the experimental branches so we can check the fixes aren't breaking anything else! Here is the latest patch on the default branch:

    • Faster mesh generation for reduced hitching
    • More detailed error messages for attempting to load games with missing city data
    • Introduced a failsafe and potential fix for the falling through floor glitch (we’re continuing diagnostic work with this one as it’s unreplicable on a consistent basis)
    • Fixed: x2 instances of inaccessible briefcases (requires new mission instance)
    • Fixed: Error when choosing colour for citizen work uniform (requires new city generation)
    • Fixed: Some minor visual glitches with rain
    • Fixed: Error when picking up a key causing it to not remove itself from the world
    • Audio: Minor improvements to air duct movement sounds
    • Audio: Added randomisation to lockpicking sound
    • Audio: Fixed fade-out on some music tracks if stopped early
  • Shadows of Doubt @lemmy.ca
    m-p{3} @lemmy.ca

    Shadows of Doubt V 36.05 Patch Notes

  • Shadows of Doubt @lemmy.ca
    m-p{3} @lemmy.ca

    Initial Modding Support Update + Shadows of Doubt V 36.04 Patch Notes

    Hey everyone!

    The modding update is now live which includes:

    • A text editor tool - You can download it for free here.
    • An in-game city editor
    • A mono build version of the game - which you can access following these instructions
    • Achievements!!
    • And More!

    All the documentation for how to access and use the modding content is here. You can find people's text pack creations here and you should be able to access this from within the game as well.

    You can see the full patch notes below:

    • New: Dialog editor tool; allows you to write your own dialog, v-mails, newspaper articles etc.
    • New: Mod support with Mod.io integration; download and manage mods from in-game. The official mod support currently includes potential for l
  • Shadows of Doubt @lemmy.ca
    m-p{3} @lemmy.ca

    Investigations #2 Your Stories and Some Info on the Modding Update

    Good day, detectives and welcome back to another Shadows of Doubt round-up! This week we wanted to give you a little update on the modding update and touch on more of your personal stories and experiences you’ve had in the procedural cities solving your cases.

    An Update on the Modding Update!

    We are currently aiming to have the update ready for early December. Before then we may look to share the modding tools with some of the dedicated Shadows of Doubt modding community to make sure it all works and to check if there is anything else we should implement. If you would be interested in this please do join our Discord and take on the "Crunchers" role.

    Now for a bit more detail on what is coming with the update. The update consists of 3 main elements:

    • A text editor tool - which you can use to add new text to the game for new citizen chatter, conversations, v-mails and more. Different dialog can be triggered based on citizen traits and situation. This is
  • Shadows of Doubt @lemmy.ca
    m-p{3} @lemmy.ca

    Shadows of Doubt V 35.07 Patch Notes

    Hey detectives, thanks to the people who have been testing the experimental branch we have a bunch of fixes now available on the default branch!

    • New: New DLSS configuration settings
    • Fixed: Camera sometimes didn’t capture citizens properly (either excluding them when they should be in frame or including them when they should be out of frame)
    • Fixed: City Hall receptionists would not turn up to work correctly (requires new city generation)
    • Fixed: City Hall reception/foyer was incorrectly named
    • Fixed: Game could sometimes display blank text when set to non-English
    • Fixed: Potential fix for rare case of game not loading after ‘press any key’ screen
    • Fixed: Some typos in sync disk descriptions
    • Fixed: Removed an instance of street rubble blocking access to a spawned briefcase
    • Fixed: Issues with sync disks not displaying their 3rd upgrade option stats properly
    • Fixed: When sync disk was installed with option 3, the tooltip text on the upgrade buttons would
  • Shadows of Doubt @lemmy.ca
    m-p{3} @lemmy.ca

    Shadows of Doubt V 35.06 Patch Notes

    We have a whole host of fixes this week that we had been testing out on experimental branch! Thank you to all the experimental players for testing out the build to check the stability for us!

    • Fixed: A bug that stopped cases from being processed properly
    • Fixed: AI could get stuck in a loop of picking stuff up and putting stuff down. This was causing some employees to skip work!
    • Fixed: Baseball cap item could not be inspected or picked up
    • Fixed: Problems with taking a key to the hotel from the kitchen
    • Fixed: The player can now drink at the water cooler
    • Fixed: No footstep sounds would play if the player was carrying a physics object
    • Fixed: Cancelling a custom created string could cause some errors
    • Fixed: Missing collider in the new townhouse exterior model
    • Fixed: Money ticking animation would always start from 0 upon loading a game
    • Fixed: Hole in floor and ceiling at the top floor office of the chemical plant (requires new city generation)
    • Improved spatialisation fo
  • Shadows of Doubt @lemmy.ca
    m-p{3} @lemmy.ca

    Cheats and Liars - Release Date Trailer

  • Shadows of Doubt @lemmy.ca
    m-p{3} @lemmy.ca

    Shadows of Doubt V 34.10 Patch Notes

    We have a whole host of fixes this week that we had been testing out on experimental and thank goodness for the experimental system because we managed to catch a few issues that were caused by the changes. Now that it is live on default there should be no new issues from these updates.

    • Fixed: Player was unable to interact with keypads on certain doors (appeared in 34.09 on experimental)
    • Fixed: You can now preview square wall pictures in apartment editing mode properly
    • Fixed: Bug report form did not detect compressed save game format (only affected 34.08 experimental)
    • Fixed: Placed items disappearing from player apartments after a long period of time (could still happen in a starting apartment in sandbox mode)
    • Fixed: Cancelling ‘pass time’ while sitting on certain benches would cause the player to clip through the wall behind the bench
    • Fixed: Stopped the player from getting stuck between two back-to-back park benches
    • Fixed: Rare freeze error on city generati
  • Shadows of Doubt @lemmy.ca
    m-p{3} @lemmy.ca

    Shadows of Doubt V 34.07 Hotfix Notes

    A quick hotfix to sort an issue with the latest update:

    Fixed: Game was getting stuck on 'Simulating Past Events' on some cities

  • Shadows of Doubt @lemmy.ca
    m-p{3} @lemmy.ca

    Shadows of Doubt V 34.06 Experimental Branch Patch Notes

  • Shadows of Doubt @lemmy.ca
    m-p{3} @lemmy.ca

    Let's Game It Out - This is why a psychopath is a stellar detective

  • Shadows of Doubt @lemmy.ca
    m-p{3} @lemmy.ca

    Devblog: The Road to New Content

    Hey Detectives!

    I’ve got some exciting news to share in this one, it’s probably about time we talked about the changes to our roadmap. Due to a couple of factors (including the success of the game) we’ve decided to extend and revise our initial Early Access plan: The timeline will now be roughly a year, but we’ve also added some stuff to it based on the feedback from the community. This is what our new roadmap looks like:

    Out of the gate it became apparent that our main focus should be on sorting out bugs; this is a complex game with so many moving parts and as a small team it does take time to tackle everything. This pushed back the initial content update a little. We’re getting through them though and fixing bugs will remain a high priority: You’ll continue to see frequent patches every couple of weeks interspersed with

  • Shadows of Doubt @lemmy.ca
    m-p{3} @lemmy.ca

    Shadows of Doubt Version 34.05 Patch Notes

    Hey everyone, after some time spent in the experimental branch we're now happy to move the main branch of the game to 34.05. Check out the list of fixes below!

    • Performance improvements
    • A change in the way the game loads its configuration files: It now uses addressables (https://docs.unity3d.com/Manual/com.unity.addressables.html) (this may affect current mods)
    • Improved caching of rooms and material handling, which should mean less stutter as you play on
    • AI will now be ok with you turning on the table lamps at eating places and public places
    • You can now put down items directly by looking at a flat surface without going into the inventory
    • You can now attach grenades and trackers to walls and static furniture
    • Fixed: Footprint materials memory leak
    • Fixed: Error when loading save game where the player was in a vent
    • Fixed: The various ammo boxes in the game would not display a
  • Shadows of Doubt @lemmy.ca
    m-p{3} @lemmy.ca

    DevBlog: A Roadmap Update

    Hello detectives! Welcome to the latest instalment of the dev blog.

    I’m writing an update today to talk about progress and what you can expect from the project in the near future. It’s continued to be really busy; I’m really pleased with the number of bugs we’ve been able to fix since the initial launch but am also aware that there’s still a bunch more to go. We’ve decided to prioritise the bug fixing over new content, at least during this initial phase. It feels like we should aim for a solid a foundation for new content as possible, and while we’re super excited about all the ideas we (and you) have about expanding the game, it’s sensible to not try and rush too many things into it right away.

    We’re settling into a rhythm of releasing experimental patches, then pushing them to the default branch a week or two after. Josh has been working at increasing performance and reducing the obstacles to a smoother gameplay experience; this is a work in progress and you’ll likely see s