Announcing the SDL 3 official release!
SDL 3.0 is finally here!
We have many many people to thank on the road to get here, but I'd like to call out special thanks to:
@slouken and @icculus, lead d...
Jack London once said, "You can't wait for inspiration. You have to go after it with a club". When it comes to game development, the SDL project may well be such a club. How is it made, though?
What bugs does SDL have? And what Sam Lantinga says about it?