On #HuCardHuesday here’s “Xevious: Fardraut Densetsu”. This is a 1990 port of the 1983 arcade shoot-em-up, developed & published by #Namco. The game features 2 modes: the original game, plus the Fardraut mode which adds new levels and enemies.
#Retrogaming #NEC #PCEngine #HuCard
On #MasterSystemMonday here’s “Great Volleyball”. This is a 1987 volleyball simulation game developed by Sanritsu and published by #Sega. The game features eight teams of six players, each representing a different country.
#Retrogaming #MasterSystem
Game copy protection was an art form, as well as #cracking these protections. This cat and mouse game evolved over time, with protections including more and more complicated and well-hidden checks trying to identify poor or quickly made cracks. The best protections hindered the release of a crack long enough for the game to hit enough initial sales. After the initial sales the eventual release of a crack would no longer hurt (much).
Rewind to 2025 and legal purchase of early 90s PC games from palaces such as COG: Apparently, there are plenty of releases that have the poor crack built-in, and where the anti-crack checks kick in, making the game unplayable. The irony is that the only way to play is to get a proper "real crack".
On #SaturnDay here’s “Hexen”. This is a 1997 first person shooting game developed & published by Id Software. This runs on the Doom engine and is a medieval/fantasy version of Doom with some light RPG elements. The #Sega #Saturn port is considered better than the PS1 version.
#Retrogaming
After at least 15 years we once more played Photopia by Adam Cadre. I would describe it as an „adventure on rails“ with very linear gameplay and hardly any puzzles but very surprising and dense story. Still a great classic.
Make sure you try it out.
I know have functioning ports of Jurl for the Atari 2600, Nintendo GameBoy, Atari Lynx, Sega Master System/GG, NEC PC Engine / TurboGrafx, Sinclair Spectrum and PC as well as Mille for the PC and Sinclair Spectrum #IndieDev #RetroDev #RetroGaming https://tonsomo.itch.io/
Jebus, it took a LOT of work but I finally got a working music driver for the PC Engine version of Jurl. To celebrate i've implemented another horrific version of Fur Elise - will upload an update soon. #IndieDev #RetroDev #RetroGaming
I‘m going to build an open source joystick today. Pretty excited about this project, the website for it is here: https://www.osa-stick.com/ #InTheLabDoingStuff #RetroGaming #OSAStick
On #HuCardHuesday here’s “W-Ring: The Double Rings”. This is a 1990 horizontally scrolling shoot-em-up developed and published by Naxat Soft. It’s a lesser known shooter for the #NEC #PCEngine & while it doesn’t do anything outstanding, it’s a decent game.
#Retrogaming #HuCard
On #MasterSystemMonday here’s “Assault City”. This is a 1990 on-rails reticule shooting game, developed by Sanritsu and published by #Sega. This is the first version of the game that requires the use of the control pad to play.
#Retrogaming #MasterSystem
On #SaturnDay here’s “Golden Axe: The Duel”. This is a 1995 1-on-1 fighting game featuring characters from the Golden Axe games, developed by #Sega AM1 & published by Sega. It was originally released as a Titan Video Arcade game then ported to the #Saturn shortly after.
#Retrogaming
Dynamite Headdy is the game in which I am seeing the Game Over screen more often than anything else. It’s tough.
#sega #gamegear #dynamiteheaddy #retrogaming