
No Man's Sky's latest Relics update brings a few big upgrades to the game's abandoned universe game mode, representing a new way to play.

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No Man's Sky's latest Relics update brings a few big upgrades to the game's abandoned universe game mode, representing a new way to play.
The new Relics update for No Man's Sky expands the abandoned universe mode and introduces new archaeology content.
Fans can jump into the limited-time Relics expedition to earn unique rewards like living stone armor and a skeletal creature companion egg
Abandoned universes now provide access to purple star systems without the need for story progression, making it a unique way to play.
Stone ghosts, skeletal companions and titanic boneworms.
No Man's Sky Relics Update Trailer
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Relics: Introducing Update 5.6
Turn your hand to palaeontology in update 5.6, RELICS! Unearth hundreds of unique bones, assemble skeletons to design fossil exhibits, join the community on an expedition to recreate lost creatures, battle against gargantuan stone guardians, and more!
https://www.nomanssky.com/release-log/
The new baddies look cool, cannot wait to mess with them.
About Those Base Computers in the Wild…
Every few days in No Man’s Sky areas on the Discord, Reddit, or Facebook, I see some nonplussed Traveller with a screenshot of a lonely, unclaimed base computer sitting in the middle of a clearing, saying, “look what I just found – an unclaimed base in the middle of nowhere! What is this?” These are...
I Found Yet Another Sentinel Combat Bug
That's right, negative one sentinel units in play.
Yes, this did have the predictable result of not allowing any additional Sentinels to spawn in and also locked me in the Sentinel "combat" state forever until I left the planet. Whereupon I was immediately jumped by a Sentinel capital ship which I summarily blew up.
I'm with the Vy'keen on this one, these guys need to go to hell already.
That's Funny, I Expected You To Be Shorter
Or, day 34: The Gek have still not realized I am not one of them...
Is Sentinel Combat Bugged For Anyone Else Right Now?
Here we go again...
For no particular reason I'm trying to work on maxing my Vy'keen milestones and as we all know, one of them requires destroying a lot of sentinel walkers.
Before anyone gets it twisted, this is not a whine about the supposed "difficulty" of fighting the Sentinels. Destroying them is actually trivial. I am a planetary catastrophe on legs; my riced out neutron cannon can destroy most types other than the laser dogs and the walkers with a single shot. Rather, here's what happens:
I can fight through the usual levels one, two, three, and four waves as usual with the typical escalation of units thrown at you. Wave 4 spawns one of the mini-walkers, which I blow up.
What usually happens (or used to happen) is that wave five would spawn a couple of laser dogs/quads, a bunch of various little flyers, and after a short delay one of the big bipedal walkers. You fight this guy, he blows up, and your wanted meter turns blue and the Sentinels are out of your face for 20 minut
Hide or Minimize Other Player's Bases?
I'm just starting out on the expedition and trying to visit all the starting planet's moons. This is being made more difficult by the number of bases in this system. I can't point my ship at one and see if it's temperate or if it's radioactive, or if it's frozen or so on. This is because I'm only given information about one base on each planet.
Is there a way to turn this off?
I think I've found a glitch.
So, I'm doing the expedition and trying to not get irritated about it as is usual for me.
Unfortunately, the game isn't playing along with that. I'm on one of the moons of the starting gas giant. The paradise world. I'm trying to find all the animals so I can retrieve some things I actually like rather than the stating gear.
Most of the animals are aquatic so I jump into the water... I haven't tried finding fish in quite a few updates but it appears some of them spawned in a water-cave under the lake I found. I dig down and... the moment I enter any hole in the ground while underwater I'm returned to the surface.
This lake isn't deep so I'm fighting buoyancy the entire time but being snapped back to the surface doesn't seem like an intended behavior.
Tip: farming freighter modules in expeditions
Because your faction standing in expeditions doesn't carry over to your main save, kill a bunch of frigates and freighters while in the expedition. Then transfer the tech modules back to your main save. Yoho
Tip: Creating multiple copies of The Wraith (to farm upgrades)
Assuming you end Expedition 17 with the Wraith as your ship, you can go to the Expedition terminal and copy the ship (in exchange for nanites) as per usual. The Wraith has a bunch of nice living ship modules on it.
Two options: store the modules and then salvage the ship; or store the ship in your hanger (so it isn't in your list of active ships). Then claim it again. Lather rinse repeat until you have enough upgrade modules for whatever you need.
You can also claim it from the Quicksilver terminal once.
I hit the Expedition Rendezvous Points without taking the pictures, am I screwed?
I jumped around the rendezvous points without hitting the space station and forgot to take the pictures when playing earlier today. If I set my active quest to it, it says go to %planet% so I’m assuming this is a bug but I have no quest route in the galaxy map. I only visited the space station for the first rendezvous if that’s any help
Update: still no luck but looks like the rendezvous milestones autocompleted as I haven’t gotten to phase 5 rendezvous
No Man's Sky Releases New Experimental Branch for February 2025
Joining the game’s wealth of recent updates, No Man’s Sky releases another Experimental Branch for February 2025 with several fixes.
Worlds Part II - 5.55
Hello Everyone, Thank you to everyone playing No Man’s Sky – Worlds Part II, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting. We are listening closely to your feedback, and have identified and resolved a number of issues. ...
Hello Everyone,
Thank you to everyone playing No Man’s Sky – Worlds Part II, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 5.55, which is now live on Steam and will be coming to other platforms as soon as possible.
Bug Fixes
Fixed an issue that caused Favourited teleport destinations to be unfavourited after warping to them.
The teleporter page will now show the closest destination to your selected mission as the first entry in the list.
Fixed an issue that caused the Nautilon platform to become unstable in the water.
Fixed an issue that caused trader starships to plummet to the ground immediately after takeoff when leaving an outpost on the moon of a gas giant.
Fixed a number of collision issues with Exocraft and lasers.
Fixed a collision issue affecting biodomes.
Fixed an i