A community for the planned game with placeholder name Kitten Space Agency, developed by Rocketwerkz as the spiritual successor to Kerbal Space Program.
Rules:
Primarily focused on KSA and the development status thereof.
Relevant posts about KSP1 are allowed within reason.
We do not talk about the Take2 Scam often referred to as KSP2.
Common sense applies.
Note:
This community is not run by anyone affiliated with Rocketwerkz.
The thumnail/icon was shamelessly stolen from Rocketwerkz' website
First of all, I can't be bothered linking every source, so I'll just list what I remember hearing from official sources, mostly Rocketwerkz CEO Dean Hall.
Current status: Active development. Some playable tests have been seen. According to the devs the first milestones have been reached: "universe simulator" and "yeeting around in the solar system". These are currently being refined. The next milestone is parts building (not to be confused with ship building) to allow for easy additions or modification of parts from which ships can later be built.
Platform(s): Depends on the popularity of the end result. The main development target is windows, but some of the devs are on other platforms, so porting is highly possible, just not a priority. It is worth noting that Rocketwerkz' other games run fine via wine/proton.
Engine: Developed in-house. The name is "Brutal framework". Highly flexible and purpose-built for KSA. Seems extremely efficient and optimized with great multithreadin
Kitten Space Agency (currently referred to as a working title by Rocketwerkz, we'll see if it sticks) is intended as a spiritual successor to Kerbal Space Program.
Rocketwerkz is a studio from New Zealand and were among the ones originally placing their bids with Take2 Interactive for developing a Kerbal Space Program successor, but after they lost the bid, any work was shelved.
However, after Take2 severely botched the sequel, Rocketwerkz revisited some of the early work, as well as its engine and framework, and decided to develop a spiritual successor instead.
Some of the developers from Kerbal Space Program as well as its massive modding community are onboard. Off the top of my head, this includes:
HarvesteR - The original creator of KSP
Blackrack - Known for various visual enhancement mods to KSP