I’m making a free and open source platform fighter featuring FOSS mascots (like Tux, Nolok, Konqi, Wilber and others). I’m doing it on my free time, but it’s something I’d really like to get it done. It’s been brewing in my head since May/June, and that’s really when I got the basics done using SDL2 (I will use SDL3 when it gets officially released). Right now I’m working alone while also having a job in the meantime, and that’s basically to get contributions from you that I wanted to post it here. Right now, I got the 2D rendering engine done using OpenGL 2.1, and I’m looking to add OpenGL 3.3 support as well.
For those interested, the repo is already on Github at this link.
And if you don’t think you can help me with the development, feel free to also talk about it around you and tell me what you’d like for this game. I will be happy to see your suggestions (and contribution if you can ^^).
We are Ludo Ex Machina. We are a group of aspiring game developers with leftist political beliefs; we are mostly anarchists or anarchist-adjacent. Ultimately, we’d like to incorporate as a worker-owned cooperative.
Since forming, we’ve written a code of conduct and established some barebones internal moderation procedures. We’ve set up some services on one of our member’s personal servers for the group, and we could set up more/different services if we decide we need to. Currently, some of our members are putting together a single player space racing game in Godot.
While we already have a lot of relevant and complimentary skills in the group, we find that there are a few gaps that could stand to be filled.
We need 2D and 3D artists. We have one artist, but their time is split between this and another project, and they will have to disappear for a while after they are done with school.
We need at least one developer with project management/software development process experience
PixelPerfectEngine is an engine with the goal of creating era-correct retro graphics. Currently it's done by CPU, but I plan to move at least some of the rendering to the GPU using various tricks to avoid pixel unalignment (rendering to texture first, then upscale that, even color lookup is possible as it seems), this will also enable easy 3D implementation. The engine is developed in D, but it's easy to learn after most curly bracket languages.
There's also a whole lot of audio features, thanks to feature creep and previously the engine having to rely on the now obsolete SDLmixer, not to mention it seemed like a better idea at the time. They mostly work, although I might have to further optimize them.
I'm currently working on a game, that will demonstrate some engine capabilities.
What I need:
Mainly testers, since I never have enough time to test and try
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