
Look forward to plenty of quality of life improvements hidden within this release. Faster load speeds, reduced stutter, streamlined processes - spotting all the optimizations that have been applied in the background will take some time.

Exposing The Scummiest Game Publisher...
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Some people steal games from itch.io, add some AI crap to them, and put them on console stores.
Godot 4.4, a unified experience
Look forward to plenty of quality of life improvements hidden within this release. Faster load speeds, reduced stutter, streamlined processes - spotting all the optimizations that have been applied in the background will take some time.
Godot 4.3, a shared effort
With over 3,500 commits authored by over 500 contributors, the latest Godot Engine release comes packed full of new features and improvements.
$100 Cash Prize Submission Due August 18th Theme Cutesy Wootsy and Existential Dread
cross-posted from: https://lemmy.world/post/17793232
Hello, I have elected to pop my hosting in event, cherry in the most scuffed way possible. There is money about it.
Right but yet the theme is cute and dark. So cartoonishly cute and dark in theme. Cute with the dark aesthetics only has been done and you know it’s been done well so that’s that’s what’s up. Normal game jam rules. Contributors can vote. We are kind of you know doing this as a form of play. And I think that that’s perfectly fine. So yeah, if you agree and you want to put something in, come on by. It’s going to be open the whole time, and I might even do like Our weekly streaming kind of thing for an hour on Saturdays. I did it today and do you know that was OK.
A lesson learned: Without experience, overambition, over-eagerness and burnout can become very real very fast
Ah, what should one do after finishing their second game and doing well at their first game jam ? That's right: Just join the next jam , start work on a completely overambitious project, fail to intro...
Check out a story about thought processes going awry after ecstasy born from early successes and personal issues hitting.
Still, I decided to release the result of my work so far as a prototype for Fuck Capitalism Jam 2024, to be worked on in the future until it is done. Alongside part 1, which was basically developed within the time frame anyway, and is more than fitting for the theme as well.
My first game just entered Open Beta Test - turn based strategy with toy army men - Bedroom Battlegrounds
Strategize epic battles and conquer opponents in the imaginative settings of a child's bedroom. Recruit units, move them around the battlefield and use their unique abilities to outsmart your enemy. Experience the joy of childhood warfare again – play now!
cross-posted from: https://discuss.tchncs.de/post/16600744
My first game just entered Open Beta Test - turn based strategy with toy army men - Bedroom Battlegrounds
Hello all, I'm happy to announce that I've just opened beta test for my first Steam game release, which will be available between 30.05 and 02.06.
This is a turn based strategy game, where you play with toy army men trying to conquer your opponent on the other side of the room. Available in single player mode against the AI, or local multiplayer, also via Steam Remote Play.
Steam page: https://store.steampowered.com/app/2776110/Bedroom_Battlegrounds/
I'd be very happy to hear your feedback, which you can send over here, or through a dedicated feedback form. https://forms.office.com/r/nvt7vAz9kF Your feedback will play a crucial role in enhancing the game before releasing the demo for the upcoming Steam Next Fest, and subsequently full version of the game later this year.
Looking forward to
Let's talk gamedesign blunders (pre MTX)
As most of us play games, we sometimes encounter elements or routines that suck all the fun from a shipped product. They can be a dealbreaker, so it's better to be aware of them. I'd exclude platinum challenges and MTX as they are their own beasts, and start with a couple of examples I hated in older titles:
I recently found that modern Linux distros are actually up to speed for almost all game development tasks and also gaming! Some notes on my experience transitioning.
Placed 3rd at my first game jam!
cross-posted from: https://lemmy.ml/post/15508679
Had to share with this community, I decided for my second game to just rip off the band-aid and I entered a game jam targeted at beginners. I placed 3rd - with 1st and 2nd going to more seasoned game developers. I never imagined that, going in, I would be on the pedestal. I just have to thank everyone that participates in game development and indie gaming as a community - including you, reading this.
If you are curious and want to check it out:
The Mirror Godot Powered Engine Goes Open Source
The Mirror, a Roblox/UEFN style game engine built on top of the Godot game engine has just gone entirely open source at GDC 2024.
A game jam from 2023-12-15 to 2023-12-28 hosted by Armen138 & @[email protected]. Build a Tower Defense game! For the purposes of this jam, a Tower Defense game is defined as follows: A game featuring a tower or another tall structu...
Hi everyone, I feel like making a little tower defense game next weekend, and I figure I'll see if anyone wants to make it a party - join the jam and get in on the fun :)
Godot 4.2 arrives in style!
Godot 4.2 brings more rendering features and better platform support, it's also faster, easier to use, and more reliable!
Roguelike games could have a Hardcore mode where the character gets weaker after every successful run and is deleted on death
A comment on one of those "What's a good game concept you wish existed?" posts got me thinking. It described a game where you start out as OP and slowly lose your stats and gear as the game progresses. They suggested a Fallen champion type theme. This got me thinking about roguelikes, speed runners, and hardcore mode together. If a roguelike added a hardcore mode where you create a character and the character is deleted on death, that wouldn't last very long. However, if the hardcore mode was flipped and a new character had every stat and item maxed out then the player would almost certainly beat the game. Now the goal is to see how many times you can beat the game without dying. The catch would be each time you beat the game you are allowed to reduce your stats or delete your gear. This will mean a Run tracker would be impressive for 2 reasons: how fast it was and how little gear was used. The hardcore aspect would take into account the number of runs risked with the same character.
Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!
Dev snapshot: Godot 4.2 beta 3
We continue iterating quickly on beta snapshots for Godot 4.2 to ensure that we can solve regressions before the stable release.
Request for Map-Making Tips
Anybody have tips for planning linear/dungeon maps? I'm currently trying to create a metroidvania map and so far, I've done a rough map of my start and my hazard areas. I'm mainly concerned with how to guide players through the map with minimal ui aid, but any help is great!
Dev snapshot: Godot 4.2 beta 1
With all planned major and minor features implemented, Godot 4.2 is ready for beta testing!