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FoundryVTT

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This is a fan-operated community for the popular Virtual Table Top called Foundry VTT.


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For all release notes visit: Release Notes

Members
287
Posts
10
Active Today
1
Created
2 yr. ago
  • FoundryVTT @lemmy.dbzer0.com
    ADandHD @lemmy.sdf.org

    Auto Wall - Automatic Wall Detection for Foundry VTT

    cross-posted from: https://lemmy.sdf.org/post/32766926

    Auto-Wall is a powerful tool for processing battle maps for virtual tabletop games. It automatically detects walls and obstacles in your maps and converts them into VTT-compatible wall data. Auto Wall is provided as donation-ware that you may pay any price for (even $0).

  • FoundryVTT @lemmy.dbzer0.com
    RandomLegend [He/Him] @lemmy.dbzer0.com

    Release 12.329

    πŸš€ 12.329 Update Released! πŸš€

    New Features

    • Rollable Option: Adds a button to roll on an embedded RollTable.
    • <dfn>

      Element Support
      : Enhanced sanitized HTML content.
    • Alphabetical User Sorting: User names in Ownership Configuration are now sorted.
    • Improved Chat Log: No more automatic jumping to the bottom after switching tabs.

    Game Canvas Enhancements

    • New Bronze Token Ring: Based on the "Token Packs: Bestiaries" module.
    • Texture Transitions: Added Glitch and Dots transitions.

    Package Development

    • Error Messages: Now includes the module name on parsing errors.
    • Invalid Document Tracking: Easier tracking with UUID in error messages.

    Bug Fixes

    • Macro Directory: Restored missing buttons.
    • Compendium Packs: Fixed errors when accessing folder contents.
    • Token and Actor Issues: Various fixes improving stability and functionality.
    • UI Fixes: Addressed several issues with the ApplicationV2 header, context menus
  • FoundryVTT @lemmy.dbzer0.com
    RandomLegend [He/Him] @lemmy.dbzer0.com

    πŸš€ New Features & Improvements

    Architecture and Infrastructure

    • Enhanced metadata for Premium content Packages with sidegrade workflows.
    • Pre-install integration of sidegrade data for Packages.

    Applications and User Interface

    • Teleport Tokens: Users can now choose to teleport Tokens when moved.
    • Tokens teleport after completing their movement animation.
    • Backup creation autofills Backup Name field.
    • Increased max value for Subject Scale Correction Token setting.
    • Improved placeholder text informativeness.

    The Game Canvas

    • Reduced Starlight animation speed.
    • Observer permissions reveal Token dispositions.
    • Clamped elevation for teleported Tokens.
    • Support for Ring Scale and Subject animation.

    Dice and Cards

    • Autofocus applied to the first input field in roll resolver.
    • Blind rolls no longer evaluated interactively.

    Localization and Accessibility

    • Static localization prefixes for RegionBehaviorType subclasses.

    πŸ›  Other Changes

    • Region events
  • FoundryVTT @lemmy.dbzer0.com
    RandomLegend [He/Him] @lemmy.dbzer0.com

    Release 11.315

    Release Notes

    Applications and User Interface

    • Compatibility Checker: The compatibility checker preview tour is no longer accessible via the in-world Tours interface. (10172)
    • Grid Size Update: Updating the grid size for a Scene no longer reverts to the original grid size after saving. (10170)
    • Module Compatibility: Modules verified as compatible now correctly display as green in the in-world Module management screen. (10162)

    The Game Canvas

    • Weather Effects: Weather effects now load correctly for players the first time they join a game in their browser. (10171)
    • Canvas Interaction: Changing the Scene while clicking on the canvas no longer locks the canvas from receiving mouse input. (10142)
    • Token Targeting: Players can no longer target Tokens with the "Secret" disposition if they are not the Token's owner. (10156)

    Other Changes

    • Launch Parameter Fix: Using --nobackups as a launch parameter no longer causes the --world= CLI argu
  • FoundryVTT @lemmy.dbzer0.com
    RandomLegend [He/Him] @lemmy.dbzer0.com

    Foundry Virtual Tabletop Version 11 - Changelog Summary

    New Features

    • Applications and User Interface
      • When importing content from a Compendium Pack, folders now match the source pack's folder or allow folder selection. (9693, 9859)
    • Package Development
      • Restored centered background in the world login screen. (9916)
    • API Improvements
      • Added --hotReload command-line argument. (9895)

    Bug Fixes

    • Documents and Data
      • Fixed combat encounter sound cues for the active encounter. (9743)
      • Properly rolled back changes during a dry-run update. (9890)
      • Fixed errors when GM called pack#migrate for connected clients. (9913)
    • Applications and User Interface
      • Improved label line height in settings. (9612)
      • Update All button remains disabled during an update. (9692)
      • Exporting folders with structure now includes non-immediate children. (9702)
      • Controls reference indicates Escape closes windows. (9752)
      • File Picker no longer force
  • FoundryVTT @lemmy.dbzer0.com
    NaN_Gram @ttrpg.network

    How do I update my Oracle Server

    I used the Always Free Oracle Cloud Hosting solution for Foundry, but I can’t update without reinstalling. I need help!

  • FoundryVTT @lemmy.dbzer0.com
    RandomLegend [He/Him] @lemmy.dbzer0.com

    Your top ten of modules that you can't live without?

    Tell us: What are your modules you immediately install if you setup a new world? And if those addons aren't supported in the newest release you will actually stay behind until they are?

    Mine are:

    • Cursor Hider
    • Any importer for characters (DDB-Importer, WanderersGuild, etc.)
    • Find the culprit
    • Hide Player UI
    • Force Client Settings / Controls
    • Next up
    • Midi QOL
    • Quick Insert - Search Widget
    • Tidy5e Sheet
    • Dynamic Effects
  • FoundryVTT @lemmy.dbzer0.com
    RandomLegend [He/Him] @lemmy.dbzer0.com

    Show us your setups!


    Infos about that:

    Selfhosted via Docker

    FounryVTT Prettier Loginscreen

    Fantasy RPG UI


    Let's populate this Community with some posts guys! Show us your your setups! What did you do to accommodate for your and your parties needs?

    Post questions, suggestions and just some cool new modules you found here!

  • FoundryVTT @lemmy.dbzer0.com
    RandomLegend [He/Him] @lemmy.dbzer0.com

    Bug Fixes


    Documents and Data

    • The deleteAll function now correctly handles deletion of embedded Documents within compendium packs.
    • Token#toggleOverlayEffect now functions as expected.

    Applications and User Interface

    • Dropping a folder of items onto an actor sheet is now handled as expected.
    • Corrected the alphabetical sorting of folders in the export content application select box.

    Game Canvas

    • Resolved an issue which occasionally caused the Ping activity handler to display a ping at the wrong coordinates.
    • Scenes with a Hex grid no longer have an invisible barrier preventing use of keyboard movement to navigate left and up.
    • Right-clicking when measuring with the ruler now immediately updates the ruler to remove the way point.
    • Invisible walls below a roof tile no longer block vision after the roof tile has been
  • FoundryVTT @lemmy.dbzer0.com
    RandomLegend [He/Him] @lemmy.dbzer0.com

    V10 -> V11 Quick module\system compatibility checker

    NOT MY ORIGINAL COMMENT, TOOK THIS FROM REDDIT!

    I've seen many update disaster posts in the last few days, so here is a script you can run in the setup screen to get a dialog with module\system compatibility for V11.

    Copy the script from HERE

    Open your game's setup screen (aka where you have the worlds selection)

    Open the console (F12) and head to the Console tab

    Paste the code you copied in the textbox with the blue >

    Wait for the dialog to pop up

    Note: This will only check for explicit compatibility a module\system marked in red MIGHT still work but there is no guarantee.