Discussion and News forum for all things video game emulation related, or tangentially. Platform agnostic. Mobile is welcome too. We'll keep it loose, but more focused on emulation.
Piracy discussion is allowed, that's one reason we're on this domain.
A General Discussion will be stickied for the community to chat in about whatever. Staying on topic isn't important in any GD stickies.
#2: Mundane Tech Support/Game Sourcing Questions need to be kept to the stickied posts, unless it's something novel/interesting others might want to see.
if the community grows, the stickies should be renewed monthly.
#3: Unless it's at least tangentially relevant to emulation, no politics. Don't get your toque in a knot.
#4: Be nice, and consider reporting an offending hoser of #4 instead of responding to mean people to begin with.
There are alot of emulated display devices available in qemu. This blog post introduces them, explains the differences between them and the use cases they are good for. The TL;DR version is in the recommendations section at the end of the article.
Changelog
865add0 - Adjust throttle limit 450 -> 1000 [rkitover]
20db988 - Add dark mode support [andyvand]
fac5d56 - build: use vcpkg host pkgconf when cross compiling [rkitover]
5702bc5 - build:...
Link Actions
865add0 - Adjust throttle limit 450 -> 1000 [rkitover]
20db988 - Add dark mode support [andyvand]
fac5d56 - build: use vcpkg host pkgconf when cross compiling [rkitover]
5702bc5 - build: fix x64-mingw-static for MSYS2 CLANG64 [rkitover]
5745ed3 - Use external libwebp and use built pcre2 [andyvand]
5f866f8 - Revert beeping fix and fix again the previous way [andyvand]
8002f91 - Fix save dialog [andyvand]
cc2bda6 - build: inst host deps for bins only if not [rkitover]
d7c6eb8 - Fix MinGW FFMpeg [andyvand]
43a6a90 - Fix FFMPEG for macOS [andyvand]
54f56fc - Fix libx265 build for macOS [andyvand]
31cfe30 - Fix MinGW compile with title of DX9 window [andyvand]
2c17201 - Separate window for SDL direct3d9 with background input [andyvand]
6f5c785 - build: add x264+x265 for ffmpeg for macOS [rkitover]
05d1818 - build: rm FindFFmpeg for distro ver, fix x264/x265 [rkitover]
856abf8
This release contains hefty improvements to a number of ares components. Highlights include Real Time Clock support for the Game Boy Advance, improvements to the experimental PlayStation core, Sega SC-3000 support, important fixes to the Game Boy Color, as well as core improvements to the ares application itself that should improve performance and responsiveness.
Since v144, 8 contributors have created 90 commits to the ares codebase.
build system and CI fixes (Nadia)
DSi title manager: fix handling of title strings (Rayyan)
fix gdbstub not activating until the console is reset (ZNixian)
improve audio when not running at 60FPS (...
Requirements
For the macOS and Linux builds, SDL2 must be manually installed first.
Changelog
This release mostly contains bug fixes and accuracy improvements.
GBA: Several accuracy improvements (...
Link Actions
Multi-system emulator (NES, SNES, GB, GBA, PCE, SMS/GG, WS) for Windows, Linux and macOS
Requirements For the macOS and Linux builds, SDL2 must be manually installed first. Changelog This release mostly contains bug fixes and accuracy improvements. GBA: Several accuracy improvements (...
After two long months, MAME 0.278 is finally ready. Of course, the big news is that the new sound system has arrived! The benefits it brings include:
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Native WASAPI support on Windows and PipeWire support on Linux.
Support for sound input for emulated systems that have microphones or other audio capture hardware.
Support for multi-channel input and output.
Built-in effects, including a parametric equaliser and dynamic range compressor.
Better quality sample rate conversion and mixing, and lower latency.
As this is the first release of a major new component, it’s going to be rough around the edges in some ways. But we’re already thinking about some of the ways we can improve it further over the coming months.
We’ve been busy with the sound system, but we haven’t stopped working on emulation. There are some nice fixes for graphical issues in 3D systems, including Sega Model 2 and Taito Type Zero. But it doesn’t stop with 3D – the 2D classics are still getting love. Quite a few
Ian Scott, the developer of the PicoGUS, has added another new feature to the device. That is the ability to emulate a Panasonic CDROM drive, therefore acting as an ODE.
With PicoGUS you can now plug in a USB drive with CDROM images onto the USB port of the PicoGUS. Supported image formats are IS
After more than 7 months of hard work, I'm finally releasing Iris for anyone to try out! It's been a pretty long time and since Iris can now actually run games, I decided it was time to make a rele...