Came into Orc:1 and got the message that there is a volcano entrance soon closing up. Decided to read a Scroll of Revelation and of course, it's in a cut-off part of the level where you have to move through Orc:2 to get to it. I don't have a wand of digging to get to it either, but luckily, a staircase down is right next to me.
Even more luckily, once I'm down there, the other two staircases back up to Orc:1 are directly in sight. So, I fight my path to the first of them and get lucky again, as it leads to the cut-off part of Orc:1.
Unfortunately, that's my luck running out, as I get greeted by Fannar the Cold-Hearted apparently warming his heart outside the volcano.
And then a teleport trap right in the only path to the volcano entrance.
Which, of course, teleports me back to the other part of Orc:1 and into a group of orcs. So, I quickly fight them off and head back to the volcano entrance and I did make it in time to get into the volcano. 🎉
Came out the door of the starting room. Try to freeze a sleeping kobold. It wakes up and hits me once. Lethally poisoned. No resources to heal, cause I literally just started.
Beogh, Dithmenos, Yredelemnul, and Makhleb have been substantially revamped.
Since everybody can become orcs, reworked Mountain Dwarves replace Hill Orcs.
New species: Coglins, dual-wielding gizmo-inventing goblins in exosuits.
More new spells, aimed at new school combinations and higher levels.
Many more new and revamped monsters and decorations throughout the Dungeon.
Artefacts
New and returning unrands:
Returning: Brilliance, an eveningstar of foul flame, which inflicts
reduced damage to unholy foes and extra damage to holy foes.
Returning: Sword of the Doom Knight, which loses pain brand to instead
make its targets lose 10% of their maximum health on hit.
New: Charlatan's Orb, an orb which boosts your other skills by 20% of your
base Evocations but has the translocations and stealth downside of the real
Orb of Zot.
New: Gloves of the Gadgeteer, fragile gloves that boost evoker recharg
After having not played for about 10 years, I went and did a few runs of my old reliable, gargoyle fighter, with a couple runs going to 5 runes before my discipline failed them. What are some fun new combos to try out? I used to enjoy high elves sword&sorcery but I see that this race is gone, anything that would fill that kind of fantasy?