
The easiest way to make a to-read pile grow is to read a book from it.

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More shaders in Godot 4: Add stunning visual effects to your games
I have just finished and released the sequel to the book "Shaders in Godot 4". The new book is titled "More shaders in Godot 4". 😀
The book is a comprehensive guide on creating 33 spectacular shaders in Godot 4, including thorough explanations of their algorithms and parameter settings. Each example comes with complete source code that you can use in your projects without restrictions.
This time, it also includes a b and an elaborate introduction to ray marching.
b
Please visit https://filiprachunek.gumroad.com/l/moreshaders for more information and a free sample (50 pages out of 311).
Thank you for reading this. Good luck with your games. �*
The easiest way to make a to-read pile grow is to read a book from it.
Shaders in Godot 4: Add stunning visual effects to your games
Learn how to enhance your game’s graphics with impressive visual effects!
This book provides a detailed guide on creating 30 spectacular shaders in Godot 4, including thorough explanations of their algorithms and parameter settings. Each example comes with complete source code that you can use in your projects without restrictions.
So, how can you get it?
Please visit Shaders in Godot 4: Add stunning visual effects to your games for more information and a free sample (50 pages out of 310).
Thank you for reading this. Good luck with your games. �*
Distributed Systems 4th edition - Andrew Tanenbaum
You can get a digital (personalized) copy of this book for free. A complete set of slides in PDF and PPTX is also available. This page refers to the 4th Continue Reading →
"I bought the book last night and ended up staying up late reading it. It's about the clearest software book I've ever read. It goes into detail, but doesn't waste time on unimportant stuff, and seemingly covers Every. Single. Aspect. of Godot for 3d, which is exactly what I need. Thank you." - Nick...
Would you like to explore the world of game development and embark on the journey of crafting your own computer game?
This hands-on guide provides you with the chance to acquire firsthand experience in harnessing the power of Godot 4 and mastering the art of coding with GDScript. Within its pages, you’ll find step-by-step instructions on how to create an entire game independently using the Godot Engine.
What makes an ebook a more fitting choice for a programming guide compared to a traditional printed book?
An ebook is always up-to-date. I already upgraded all the code snippets to be compatible with Godot 4.2, and I want to keep updating it after every significant release of the Godot Engine.
So, how can you get it?
Please visit Godot 4: From Zero To Full Game for more information and a free sample (50 pages out of 301).
Thank you for reading this. Good luck with your games. �*
Reading list to improve one's programming
I was looking at my books and thought it might be a good idea to hear what programming books you're reading and which ones you would be recommending and hopefully we could build a nice reading list.
I'll start with these two:
Dive into Deep Learning - Free, online, and open source book about deep learning
The book was written originally by a group of Amazon engineers and strives to be a resource on getting started with deep learning.
Even if you have no interest in developing models, you should be aware of how they work under the hood.
For the AI enthusiasts, it makes them more interesting. For the AI doomists, it makes them less scary.
The book being online and an easy to remember URI makes this a great reference book that you can access from any device with an internet connection. You could read the whole thing with cURL if you were feeling wacky. You can also clone the repo and host it locally if you want to "own" a copy.
They are releasing a physical book in English this week, so for you collectors out there can have something for your shelves.
97 Things Every Programmer Should Know by Kevlin Henney
Tap into the wisdom of experts to learn what every programmer should know, no matter what language you use. With the 97 short and extremely useful tips for programmers in this book, you'll expand your skills by adopting new approaches to old problems, learning appropriate best practices, and honing your craft through sound advice.
With contributions from some of the most experienced and respected practitioners in the industry--including Michael Feathers, Pete Goodliffe, Diomidis Spinellis, Cay Horstmann, Verity Stob, and many more--this book contains practical knowledge and principles that you can apply to all kinds of projects.
A few of the 97 things you should know:
Accelerate: The Science of Lean Software and DevOps: Building and Scaling High Performing Technology Organizations
Accelerate: The Science of Lean Software and DevOps: Building and Scaling High Performing Technology Organizations
by Nicole Forsgren PhD, Jez Humble, Gene Kim
How can we apply technology to drive business value? For years, we've been told that the performance of software delivery teams doesn't matter―that it can't provide a competitive advantage to our companies. Through four years of groundbreaking research to include data collected from the State of DevOps reports conducted with Puppet, Dr. Nicole Forsgren, Jez Humble, and Gene Kim set out to find a way to measure software delivery performance―and what drives it―using rigorous statistical methods. This book presents both the findings and the science behind that research, making the information accessible for readers to apply in their own organizations.
Tidy First?: A Personal Exercise in Empirical Software Design by Kent Beck
Messy code is a nuisance. "Tidying" code, to make it more readable, requires breaking it up into manageable sections. In this practical guide, author Kent Beck, creator of Extreme Programming and pioneer of software patterns, suggests when and where you might apply tidyings to improve your code while keeping the overall structure of the system in mind.
Instead of trying to master tidying all at once, this book lets you try out a few examples that make sense for your problem. If you have a big function containing many lines of code, you'll learn how to logically divide it into smaller chunks. Along the way, you'll learn the theory behind software design: coupling, cohesion, discounted cash flows, and optionality.
This book helps you:
Clean Code: A Handbook of Agile Software Craftsmanship
Even bad code can function. But if code isn’t clean, it can bring a development organization to its knees. Every year, countless hours and significant resources are lost because of poorly written code. But it doesn’t have to be that way.
Noted software expert Robert C. Martin, presents a revolutionary paradigm with Clean Code: A Handbook of Agile Software Craftsmanship. Martin, who has helped bring agile principles from a practitioner’s point of view to tens of thousands of programmers, has teamed up with his colleagues from Object Mentor to distill their best agile practice of cleaning code “on the fly” into a book that will instill within you the values of software craftsman, and make you a better programmer―but only if you work at it.
What kind of work will you be doing? You’ll be reading code―lots of code. And you will be challenged to think about what’s right about that code, and what’s wrong with it. More importantly you will be challenged to reassess your professional valu
Safer C: Developing Software for High-Integrity and Safety-Critical Systems by Les Hatton
Book Description
Software failure in high-profile areas, such as aerospace, defence and medicine frequently makes the headlines because of the potentially disastrous consequences. The huge and recent growth in the use of software development has particularly serious implications for such safety-critical and high-integrity systems.
Despite its popularity and the excellent tool support available, C is only suitable for use in these areas within firm constraints and guidelines. Safer C: Developing Software for High-integrity and Safety-critical Systems highlights the 'holes' in C, but also demonstrates clearly that, employed correctly, C can be used to write software of as high intrinsic quality as other languages.
Beginning with a broad overview of safety in software, the book provides a critique of C as a safety-critical language, based on the author's extensive measurements of commercial C quality. Complexity, safer subsets, standards and tools are all examined. Essential rule
Domain-Driven Design: Tackling Complexity in the Heart of Software by Eric Evans
Back Cover Text
The software development community widely acknowledges that domain modeling is central to software design. Through domain models, software developers are able to express rich functionality and translate it into a software implementation that truly serves the needs of its users. But despite its obvious importance, there are few practical resources that explain how to incorporate effective domain modeling into the software development process.
Domain-Driven Design fills that need. This is not a book about specific technologies. It offers readers a systematic approach to domain-driven design, presenting an extensive set of design best practices, experience-based techniques, and fundamental principles that facilitate the development of software projects facing complex domains. Intertwining design and development practice, this book incorporates numerous examples based on actual projects to illustrate the application of domain-driven design to real-world software
Refactoring, 2nd Edition by Martin Fowler
Back Cover Text
For more than twenty years, experienced programmers worldwide have relied on Martin Fowler’s Refactoring to improve the design of existing code and to enhance software maintainability, as well as to make existing code easier to understand.
This eagerly awaited new edition has been fully updated to reflect crucial changes in the programming landscape. Refactoring, Second Edition, features an updated catalog of refactoring's and includes JavaScript code examples, as well as new functional examples that demonstrate refactoring without classes.
Like the original, this edition explains what refactoring is; why you should refactor; how to recognize code that needs refactoring; and how to actually do it successfully, no matter what language you use.
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