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3 yr. ago

  • One problem with this question is that UBI can be implemented in different ways and the way that it is implemented is very important.

    I think that the way most people think about UBI is that you would get enough money to not have to work. I don't think that this is compatible with capitalism, because the main reason why people work is because they are pressured into it for economic reasons so removing that without providing people with some other reason to work will just cause the economy to collapse.

    Even if people work for some other reason than money, you will still have the problem that UBI undermines itself. As less people work for money, the money you get from the UBI program will also mean less. Not only do you need a different way to encourage people to work, but you also need a new way to distribute the products of that work if you want to ensure that everyone has access to basics like food and housing.

    For these reasons I don't think that a UBI that offers people the option of not working is compatible with capitalism. Capitalism is the system that we use to distribute work and resources and if we implement UBI we will have to invent new systems to do those things instead.

    It is still possible to have a smaller UBI under capitalism if your goal is to for example prevent money from getting to concentrated among the rich and instead stimulate the economy, or something.

  • Debugging is kind of a weak point in vim to be honest, there is a plugin called termdebug which comes bundled with vim that can do gdb debugging ok, but anything more complicated mostly just feels like a lot more work and a bit more jank than just using vscode.

    I use just as well, it's a more vimy approach than something more tightly integrated so that makes sense.

    Helix is nice, but I don't think I could leave behind some of my vim plugins, fugitive in particular is an integral part of my git workflow. Haven't used the kakoune editing model enough to really decide if I think it's better than vim personally.

  • Out of curiosity, what have you had trouble with config wise? I've been using vm/neovim for long enough that I can't relate to the setting up for the first time process anymore. Is it basic stuff or things like adding lsp?

    Helix does come with more bells and whistles out of the box so it's great if you don't feel like tinkering with your setup. Couldn't be me, I love that shit!

  • The first game is a bit different from the rest and it's greatest strength is the world building of the universe, where it is the strongest title of the trilogy. People mostly like the mass effect series for the companions though, and they are at their best in the second game.

    The first game suffers a bit from being an awkward hybrid between an infinity engine game and a more action-oriented game. It was a rough time for RPGs in general in that respect. ME2 and 3 lean more in to the action game play for better and worse (mostly better).

    Unless you are in hurry to get on to the next game, I'd encourage you to do some of the optional and very easy to miss sidequests that you can get from exploring planets. Its worth checking the wiki for these if you don't feel like doing enough exploring to stumble across them organically, I can in particular recommend the Cerberus quest chain and Talis geth quest chain.

  • This reminds me of a trick to get multiline strings in javascript before they where formally introduced. If you coerce a function in to a string you get the source code for that function, comments and all. This meant that you could write a function with multiline comments and then pick out the middle part. Haven't tested it so it's probably sligthly wrong but it was something like:

     javascript
        
    var multiLine = ('' + function () {/*
    line 1
    line 2
    */});
    multiLine = multiLine.substring(16, multiLine.length-4);
    
      
  • Why settle on cammel case ("saveGame") or upper cammel case ("SaveGame") when you can have one of each?

  • Yeah the way I got out was a bit cryptic, although I think there are multiple ways. I'm shameless enough to use a walkthrough when I've been stuck for a while, otherwise I'd be having an even harder time.

  • It can be hard to bootstrap yourself up from zero followers. I'd recommend posting something just so that people have an idea of the kind of thing they can expect if they follow you from checking out your profile. But you probably won't get much engagement from your own posts at first, so it will probably be more fun to just reply to other accounts.

    Bluesky has a feature where you can set up customized feeds to filter for any kind of content you want. The person who saw your post might have seen it in the "newskies" feed which just contains every first post that any account makes for example. So one way to get engagement can be to write posts that show up in a certain feed that people follow, like there exist some feeds that are based around certain topics that usually trigger based on your post containing certain keywords. Most people just use the following feed though, I think.

  • Planescape: Torment

    I haven't played a lot infinity engine games and I've struggled with understanding what the game expects of me in terms of gameplay. Hopefully I'll internalize that eventually but I've been enjoying the writing and vibes so far even if the gameplay feel a bit frustrating and a bit like a chore at the moment.

  • I'm developing a system that causes people to give me VC funding because it sounds cool

  • Bluesky is funny because they genuinely have some great user based moderation tools but on the official moderation side they're really bad in all honesty. The sum of these two parts are a better experience than most websited on the internet at the end of the day

  • Twitter has historically been used as a platform by a lot of different fandoms and the network effect is strong enough that they haven't managed to leave en masse until now

  • As long as you have your windows license key you can change your mind later so really you can do whatever. I'd recommend giving 100% linux a try if that seems fun. Obviously you're gonna want to back up any interesting files that you have on windows either way.

  • Ah ok just read the article and not the proposal. I'm surprised that they went that far but as I wrote I think that lifetime annotations are a good idea, hope the C++ people find a way to add them to the language that actually works well, which sounds like an incredibly difficult task.

  • I'm a bit skeptical that a borrow checker in C++ can be as powerful as in rust, since C++ doesn't have lifetime annotations. Without lifetime annotations, you have to do a whole program analysis to get the equivalent checks which isn't even possible if you're e.g. loading dynamic libraries, and prohibitively slow otherwise. Without that you can only really do local analysis which is of course good but not that powerful.

    Lifetime annotations in the type system is the right call, since it allows library authors to impose invariants related to ownership on their consumers. I doubt C++ will add it to their typesystem though.

  • Vim sort of already has this feature via set foldmethod=syntax. This doesn't work exactly like the author suggests but you can also use set foldmethod=expr and then set foldexpr to a more complicated expression to only get nested function/method bodies, via tree sitter for example if you're on neovim.

  • My favorite example of haskell arcane wizardry is löb. It's mentioned in this list but not really done justice imo.

  • To add on this, this doesn't necessarily mean that there are fewer programing jobs in total. If people work 10% more efficently, that means that the cost of labor is only 91% of what it was before meaning that people might be able to afford to finance more programing projects. One thing that does matter is for example things like entry level jobs disappearing or the nature of the work changing. Doing less boring gruntwork can make the job more fun, but otoh digitization sometimes results in the worker having less agency in what they do since they have to fit everything into a possibly inflexible digital system.

  • No, the podcast can absolutely missrepresent the thing that it's sumarizing. The podcast also adds commentary, and I think it's especially this commentary that I find unreliable.

  • I'm using "OOP" more in the sense that is described in the article, but that is a fair perspective on rust and OOP. It is a term with a lot of different interpretations after all.