I doubt the added hassle of importing will be worth it.
Those model numbers are really confusing. What would be the difference between the moto g56 5G that is available in the EU and the moto g stylus - 2025 that is available on the US site? The US site just says "Snapdragon® 6 Gen 3 Mobile Platform" for CPU which means absolutely nothing to me.
Yeah, both the test-script that just echos and the real script I was trying to get to run now work.
I'm guessing when I run it from the terminal I'm already in the context of bash, so the script runs, but when Lutris runs the script I don't have this context?
With the help of this forum post and a bit of persistence I managed to get it to work and I wanted to share how with future generations and/or my future self.
First Problem: libstdc++.so.5dnf does not have libstdc++5 but apt does.Solution: I installed Mint on a Virtual Machine ran sudo apt install libstdc++5 and then copied the library to my real machine into the system directory of UT2004. The game now starts. I know there must be a better way to solve this.
Second Problem: Game starts in a tiny window stuck in the top left cornerAlt+Enter switches it to a real window that makes the game useable, but setting a proper resolution and trying to make it fullscreen again crashes the game.Solution: Open /home/user/.ut2004/System/UT2004.ini, go to the [SDLDrv.SDLClient] section and set all lines with viewport to the desired resolution.
Third Problem: No soundUT2004 uses the obsolete OSS sound system.Solution: Run the game under a compatibility wrapper. Debian and derivatives have aoss available. Fedora and derivatives have padsp. Thus run the game with padsp "./ut2004-bin-linux-amd64" and the sound works.
That helped. Thank you very much!
Crashes everytime I try to switch to fullscreen though, I'll play around with it for a bit, hopefully I'll figure it out.
It's my music library, but yes.