WINDOWS USERS:
Installling Bazzite (Gaming focused Linux Distro) is very, very easy. All you need is a some disk space, and a 16gb USB stick.
You won’t lose any of your Windows data - even you don’t need to re-download any Steam game! Your Windows library will plug-in easily into Linux Steam.
Yesterday I’ve installed Bazzite (as a dual boot) for the first time. As a long time Windows user, Steam Deck convinced me lots of previous problems are solved now.
It’s the first ever I’ve installed a Linux Desktop distro willingly. And so far it’s working very, very smoothly even with my complex set of hardware.
This is true. Almost all time it’s the textures and the sound files. Even more, time to time devs choose not to compress them as decompression could be a performance bottleneck. Deep Rock Galactic is good example for that, the game is 4 gb because there’s no textures in it except UI brushes. All 3D models of the game uses very clever Vertex Coloring techniques instead.
You might be right with it could be optional, but I’m guessing it will be a deployment hell since Steam’s (only platform that matters) underlying mechanisms doesn’t directly support it, and when it’s done with workarounds it becomes a convoluted process for end users - especially when you consider most users will download the full pack anyway.
One thing is you can’t know if a ‘game idea’ is a good one before battle test it.
On one hand it’s similar to writing a book or shooting a movie. Sometimes most mundane narratives have something that ‘clicks’, making it a hit. And sometimes most interesting ones have bad execution, to become instant failures.
On the other hand, of course there are some understanding about ‘what is entertaining’ and ‘how to make things fun’. There are lots of discovered rules, tropes, approaches that worked so far. Like, Game of Thrones books always meant to be a cash cow TV series, and you see traces of almost all the rules that makes a book a good TV material. So there are many sources about narrative and game design that can guide you through your journey.
Of course the concepts discussed in these sources aren’t definitive and open to interpretation. But they helped me dearly exploring ideas and hand down better experiences.
With games, it’s ‘vertical slice’s, like preparing a 10 minute condensed version of a game. You can gather lots of feedback with that. Every game had that at one point. Balatro had that, GTA 6 had that, as well as “What Remains of Edith Finch” had that. If you can pique interest with a vertical slice, it’s mostly good idea to pursue the rest from that point.
Excellent?.. Well, your experience might be different but even though I clocked way more hours at BL3, I don’t remember an inch about it. I remember lots of details and fun moments about BL1 and BL2 though.
My parents were very excited about a fresh business opportunity by a certain Nigerian Prince. So I’m a shit person for not letting them enjoy it, sure.
Well, sorry to say this doesn’t seem scummy other than it expects you to have basic literacy. But if you have basic literacy, why would you read that trash anyway.
For years Android people were yapping about how it’s open source, open platform and the competitors are not. So why not just fork it and keep on? Isn’t that the strongest point of being open source?
If you’re grand with internet outages, why not?