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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)J
Posts
2
Comments
152
Joined
10 mo. ago

  • You don't have to tell me master. That shit broke more than my Arch install.

  • It really is a problem. I don't think I ever used another WM that broke config as much as Hyprland.

  • I switched around September. The learning curve is higher than Hyprland but not by much. Once you get used to switching layouts on the fly it really open up the workflow. Plus there's no bullshit. I don't know any of the devs. There's no controversy. It's just a window manager. It's the closest thing to the pure bliss of BSPWM Wayland has.

  • Philly is a country of it's own.

  • I'll take the Mango, thank you.

  • Isn't Blue Prince just Betrayal at House on the Hill the video game?

  • Too many elephants in the room.

  • Foundation - Probably the closest I've gotten to that pure bliss city building feeling of SimCity 4. That's with 500+ hours of Cities Skylines 1 & 2 being the last CB games I really sank time into. It's simple but deep. Bog standard colony building ala Banished. A trade system that's fantastically responsive and again simple. Production chains that are sensible and responsive to change. It's a little micro heavy but it's fine. There's always something to do and that's what really had me into it. When you solved one problem you move to the next one and that keeps going and going. It's wonderful.

    Stardeus - Rimworld in space. I'm not the biggest Rimworld fan but this version of it has its hooks in me. The tutorial took almost 3 hours. 12 "chapters" with page after page of info thrown at you. Once you get beyond that and start a campaign it quickly falls into place. So far I'm loving it. I usually don't like games that you spend hours building up a base for it to be blown to smithereens in minutes for God knows what, but this one makes sense. You're set up with the knowledge that time is not on your side and the environment inside and out will kill you. Expectations are set in a way that's better for a player to understand losing is a part of the process.

    That being said it's a lot. I've barely scrapped the surface. I'm already wanting to swap body parts and put human brains into robots. I just hope the space exploration is good because I haven't even got that far yet and my mind is like let me set up a mining operation that can rob other ships and shit.

    Two I've barely scrapped the surface with Mechabellum and Heroes of a science and Fiction. Mechabellum doesn't have key rebinds but it's kind of ok because 99% of the action is mouse based. I'm a wargamer and this game is basically lost building and testing in real time against other players. Fantastic concept. I need to dig deeper to see if execution is there. I will complain about the key bindings if it starts to effect the actual game play. In one brief match it didn't. Verdict is out.

    HoSF is HoMM. Not much to say about it besides it's been enjoyable so far. If you like Heroes of Might and Magic you will like Heroes of Science and Fiction. It could probably use some faction diversity but if you really want that go play HoMM.

  • Arch.

  • I need a rec. I got almost $13 just from selling Steam cards this past week. I got a few games in that price range or a smidge over that I really want to check out.

    DotAge vs Heroes of Science and Fiction vs Stardeus vs Shapez 2.

    They're all right up my ally. Anybody have any experience with any of these?

  • Nope. This is my spirit telling the story.

  • I drove 150 miles at highspeed on a highway at night through a thunderstorm during a nervous breakdown. That was just the return drive home.

  • Its more of a paradigm shift than a need for innovation. There's a lot more solid bodies to work with. The animation workflow might actually be less of a task because of that. Less dangly bits until you get to Tyranids. Everything is a ranged unit first. Instead of line battles with clashing melee units, siege battles with constricting maps and city scapes should be a lot more common. The real problem I can see them having is adjusting the pace of the units. 40k has things zipping around the field. The battles should be more rts like than the slow and methodical clash of lines.

    Whatever they do I'm pretty hyped about this. All the Total War games have been a staple in my library since Medieval 2. Despite all the trash that CA has been up to the past few years they still make good games. I think having a fresh slate with a familiar enough adjacent setting will be good for them.

  • Pitbull/boxer mix.

  • I still regularly play PS1 and SNES games. They're just better too me.

  • Took my dog for a walk in this freezing ass weather two days in a row. Hes' loving it. I'm freezing my balls off. I do feel so much better though.

  • Live and in color.

    EDIT: Didn't even realize the trailer was the OP.

  • Ehhhh the game is good but it's not without problems. The prison area drags on for too long. The fact that there's a hidden optional fight that can one shot kill your whole party because you're extremely under leveled was annoying as fuck. Locking magic as a plot device for the first 30 hours of the playthrough really sucked. The mandatory cheesing of some fights was annoying.

    I like the game and go back to it every once in a while but BG3 is miles better IMO.

  • This trailer was so wild that at some point there was actual fucking for like 3 seconds and my mind was like "ayoo they fucking," then skulls started popping out of some cysts on a live mans burning sacrifice and my mind forgot so quickly there was literally just sex on the screen at the video game awards.