I still have the last character sheet from a friend's character from before they passed away IRL.His memory transcends death, so will your torment be if I ever need to pull this one.
If I ever had too large a group ans a flexible schedule, I think running a West Marches kinda game could be nice.
I was thinking the goblin ambush would have half the goblins, maybe with only one paying attention and the other further away busy imbibing whatever spoils from the carriage if need be. I have no qualms against using drunken gobbos, just gotta switch it up so it's not too obvious.
The encounter looks like a tutorial on stealth and surprise and can still be one without 4-8 attacks before the PC moves.
Having one retreat towards the hideout also works and it can be far enough that their odds of losing it are slim.
And yea, defeat doesn't always mean death.Like all things it needs to be used sparingly and make sense in context. After all they did capture but Gundren and Sildar alive already so that works.
I'll check it out, thanks.I realized a while ago that DM'ing was all about stealing random stuff and adapting it whereas I was thinking about telling a story, which was the wrong approach.
Make the framework and have the player(s) make their story instead of trying to tell whatever story I want.
Valid point.I get that, but it's honestly also an opportunity to test the waters before jumping into a more traditional party.Even running a short one-shot would probably work though.We've played a lot of non-D&D and want more than what games like Gloomhaven, Descent, etc can offer.They haven't played D&D yet, but they played D&D based CRPGs before and they had fun so I'm thinking I can pique their interest before moving on to something more traditional (if that's something they think they'd enjoy)
Also, I'm still figuring some things out with the Phandelver adventure itself...
I feel like The Black Spider lacks... idk... something.If I wanna run this, I feel like the BBEG motivations should clearer in my head, this way I can run the guy and make him feel more "real" and not just a statblock at the last fight.Also, how do they disrupt the statu quo?Like... they're a drow wizard, out of Menzoberranzan... instead of plotting and backstabbing for a better station back home? Who is he?Why is he there?Banishment? Redemption? Revenge? Favor of the spider queen? Surely they'd send a priestess and more raiders instead if they were serious about the forge?Why the forge?
As is, I think Nezznar has potential but lacks substance. Like he needs to be a bigger thorn into the world's statu quo. Like... what would happen if he was unopposed and claimed the forge? What then?
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I still have the last character sheet from a friend's character from before they passed away IRL.His memory transcends death, so will your torment be if I ever need to pull this one.