This is true! I’ve only dabbled with the tilemap features, but the changes made are impressive. And for more advanced users in 3D, it seems really quite phenomenal.
Loved the episode. Did I understand correctly that the Betazoids were travelling from planet to planet to find a cure for this rampant emotional telepathic event?
Does that mean T’Lyns powers extended that far?
Or were they secretly hunting for the alien ship? I got a little bit lost with the fast dialog.
On a random note, funny how in ten forward the two guys making out kept inserting themselves in almost every scene.
You may want to change the fact that web exports don't work on macOS. MacBook Pro M1 user here. I'm happily running my Godot 4.1 as web exports on my server. Setting the headers is required for any browser / operating system, but things seem to work fine for me on Mac.
@godot's timing on announcing the development fund is just chef's kiss. The landing page was out there without announcement for some time, I guess they simply to
Oh, absolutely, and more power to them. Godot 4 has been an incredible piece of work and each update things are getting better and better. The thought of more developers using Godot is exciting, since it feels like we're nearing the tipping point where it will really take off.
For some reason, I have to await before I turn the interface elements off, and after I've turned them off. It now works a treat for my app. Thank you for your assistance!
Thank you for this! I just tried it out but unfortunately Godot throws an error on await get_tree().idle_frame : Invalid get index 'idle_frame' (on base: 'SceneTree').
Could it be because I'm running in application mode, which only refreshes the screen if there's an update?
As an alternative, I've put the code to turn things off into its own function:
I took away the 2 .visible = true commands at the end, just to see if they were the culprit. They are not. It appears that the get_viewport().get_texture().get_image() command gets called before the interface elements are turned off, even though the order of code would make me think otherwise.
Very excited about this update because it'll finally fix Godot minimising at random (and getting stuck) on Linux Gnome when using certain extensions. It's been a head scratcher for a long time!
I don’t miss it one bit as a social platform. I just wish that search engines wouldn’t prioritise it as much when I try to find a “how to do….” guide. It’s insane how many Reddit threads (half deleted and otherwise) dominate the results. Just show me a nice webpage please.
Without Adblock detection. And no bloody “how to” videos either. I just want to read it through, thank you.
I’ve been on Manjaro for about 1.5 years now too. I switched over to the Unstable branch a while back, which fixed this issue for me. This branch seems to be getting all packages at the same speed as regular Arch. Plus, I still get the Manjaro-specific kernels, access to their repos, integrated pamac, etc. For now, I’m sticking with Manjaro this way.
This is true! I’ve only dabbled with the tilemap features, but the changes made are impressive. And for more advanced users in 3D, it seems really quite phenomenal.