Runbacks are a lame attempt at artificially increasing difficulty. I'll happily die on that hill. I love difficult games, but there is a fine line between frustration and difficult.
Elden Ring (at least all the bits I played through) and Sekiro absolutely nailed it. None of the run backs were particularly egregious, and it let me really focus on experimenting and learning to feel out the difficult fights. Celeste is another good example. I have dropped hours on some of the later levels trying to master them, but never once got frustrated.
Hollow Knight I never finished because I got stuck on a boss and the runback was just way too long and annoying. I loved everything else about the game and want to finish it eventually.
Edit: I think they have their place as "mods" that you could enable to increase difficulty, and i'd actually probably enjoy it that way. Just designing the game around them is where i draw the line.
My dream is for a modern, Wayland/HDR ready window manager based on Platinum or NextStep (I do use Windowmaker on a non gaming laptop but it looks mostly abandoned at this point).
Hell even...whatever Windows9x is called would work.
As the other person said, use the version of Bazzite that defaults to the SteamUI (it's what I use on my media center). I think it's called Bazzite-Deck
It was abandoned for awhile but a few months back someone has taken up working on it and made a bunch of headway. Looks significantly better than the screenshots on that website.
That said, I think the UI of choice for Linux machines is going to be Steam Big Picture Mode. I've been using it as my SmartTV for awhile now and I really can't think of anything else I'd want. The excellent controller support just makes it untouchable.
There are exactly two major developers that get an eye raise from me these days. Nintendo and From Software. And even From Software I'm cool on right now because I'm just real burned out on excessively depressing grimdark fantasy.
And Indie Devs aren't even filling in the gap for me anymore. Granted, I see a lot of interesting concepts put out with them, but they way too often come with disappointing execution. The last two indie games to really floor me were Neon White and GhostRunner.
Games are just in a really weak place right now. I honestly find I'm spending more and more time on the NSO virtual console games.
Bazzite is the option for Windows converts that want a gaming focused Linux desktop. A lot of people are going to nitpick it to death, because they want "Literally Windows but without Microsoft". Which isn't happening while Linux has the market share it has. You either accept a few annoyances (while advocating for those annoyances to be fixed), or go back to Windows and accept Microsoft's authoritarian control of your computer.
Bazzite is a solid desktop that's going to be really hard for a regular user to break, comes with Steam, Lutris, and Heroic built in, proprietary nvidia drivers installed, and is based on Fedora (Modern, stable, well supported).
The only downside is KDE can be really easy to break if you're a new user unfamiliar with how customizing it works, but if you leave it default you're fine.
The biggest issue among the Shenmue community was that it left us in another fucking cliffhanger. Seriously. Yu. I love how dedicated you are to your vision....but this is getting annoying.
Most of the other criticisms were about how slow and plodding some things were....which is something a lot of us liked about Shenmue.
The amount of time I've spent playing online games has fallen off a cliff after forced matchmaking, particularly SBMM. They've legitimately ruined my enjoyment of games.
I got into Overwatch for a bit, but the SBMM meant that at lower levels it was basically a coin flip if I would get a team that wanted to play as a team, or a bunch of kill whores who only cared about their K/D ratio. I don't want to have to drop hundreds of hours int mastering the game just to have actual teamwork.
Now that I think about it, I believe Slackware actually uses a BSD style init if you want to try and bridge the gap. It's been eons since I used it so not 100% sure
It really depends on what init system you want to learn.
Right now, you're learning BSD init. Which is not the same as the non-sysd init systems in use on Linux. Perfectly fine system mind you and they share some overlap with their Linux cousins.
Daggerfall was awesome and Morrowind blew me away. Going into Oblivion I had the highest hopes. Bought the Collectors Edition, took the day off....and biggest disappointment from a game ever. Granted I like Skyrim. Not as much as Daggerfall or Morrowind, but far more than Oblivion. So I guess it didn't kill the franchise for me.
Bonus popular game that actually killed the franchise for me: GTA4. I loved the Trilogy, but I could not stand IV. All the main characters annoyed the piss out of me, the driving and gun play weren't nearly as fun...I tried to play it but got burned out around 1/3rd of the way in. Tried to play GTA5 a few years ago and I felt burned out after 40 minutes.
Yes, Qobuz is significantly more mainstream than BandCamp. I don't know if the catalogue is on par with Spotify or AM or whatever, but most popular music is on it.
Bandcamp is like an indie zine that occasionally ships with a burned CD from a local band that has to live in the same rented house with no A/C and a half empty bottle of makers mark in the fridge.
Runbacks are a lame attempt at artificially increasing difficulty. I'll happily die on that hill. I love difficult games, but there is a fine line between frustration and difficult.
Elden Ring (at least all the bits I played through) and Sekiro absolutely nailed it. None of the run backs were particularly egregious, and it let me really focus on experimenting and learning to feel out the difficult fights. Celeste is another good example. I have dropped hours on some of the later levels trying to master them, but never once got frustrated.
Hollow Knight I never finished because I got stuck on a boss and the runback was just way too long and annoying. I loved everything else about the game and want to finish it eventually.
Edit: I think they have their place as "mods" that you could enable to increase difficulty, and i'd actually probably enjoy it that way. Just designing the game around them is where i draw the line.