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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)D
Posts
3
Comments
47
Joined
3 yr. ago

  • It looks incredibly basic and difficult to incorporate into prep or play. It seems to be for people without experience.

    Berin Kinsman has a nice set of books on gamemastering. He does have a bit of a minimalist writing style. The books have some good advice that isn't commonly discussed.

    Robin Law's gamemastering book is a pretty good starting point.

    The Alexandian is also good, but I have some style disagreements with him.

    The old WEG starwars guide is very good for the basics.

    Cthulhu d20 has a pretty good section on presenting a more thrilling game and horror.

    Overall there is not a whole lot of great advice in the hobby. Most of it is the same bland or unactionable advice.

  • I'm just being critical of inexperienced designers making a fantasy heartbreaker. It's clear that MCDM as a company is a heavily 5e and 4e design team (or worse video games) and lacks a lot of basic understanding of the medium. One of their core design goals is unachievable, cinematic. It's fine they are trying things, but it looks more like they are just learning the medium of RPGs.

    In the video he even states that if a simpler/established dice resolution system works then they would use that. Which suggests they tested all these systems after 2d6, because it doesn't achieve their design goals. They just realized it worked the best for their bad situation.

  • Did he really need to reinvent 80% of all dice resolution systems to make a game? And the end result he came to was chainmail.

  • Gamemastering rpgs. 20 years of experience and a good cross section of games played. Spent the last five years really trying to improve too.

  • Clue tokens.

  • Mega-dungeons are great. I'm running one now and I basically have zero prep, I made the dungeon and just see where they go. They go in the dungeon and explore, get into some trouble and grab some loot. It's honestly so nice to have them dungeon crawling. My last game I was juggling plot lines across 5 cities and making custom content constantly in prep. I was burning out between 5e and building content every week.

    5e Undermountain is a very poor megadungeon.