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Changelog for 2023-09-12 to 2023-09-25
Changelog for 2023-09-12 to 2023-09-25
These are the new changes over the past week, collated by yours truly with this hacky script :P
Features
- #68048 - Allow item transform to pick a specified or random variant
by RenechCDDA
Summary: "Item transformation can now pick variant items to transform into" - #68165 - Add the artifacts category to some artifacts
by RobertoRobot
Summary: "Add the artifacts category to some artifacts" - #68222 - [Object Creator] Add container-item, ammo-item, entry-wrapper and sealed properties to item group tab
by snipercup
Summary: *"Add 4 properties to itemgroup entries in the object

Vampirism a timeline
Day 1 I encountered a Moroi within seconds of starting up the game and was infected in combat with it.
1.5 Days from Wan infection, now vampire. Day 2 6PM Day 4 7AM learned first ability Gleaming eyes Day 4 1:30PM learned second ability Revocer stamina Day 6 6:55AM learned third ability Learn from Children of the Night
Day 7 8PM reached reddened eyes Day 9 11:45AM VAMPIRE2 stage reached
Day 9 12PM First tier 2 power achieved Coagulant weave Coagulant weave removed bleed effects but not poison
Day 11 12AM LEarned bloodheal
Day 13 6PM Emptiness effect
Day 14 1AM Mortal Hungers VAMPIRE 3 stage
Day 14 12:20PM Hypnotic Gaze appears
Day 15 3AM Learned Bloodhaste. Final current vampire ability.

Changelog for 2023-08-29 to 2023-09-04
Changelog for 2023-08-29 to 2023-09-04
These are the new changes over the past week, collated by yours truly with this hacky script :P
Content
- #66666 - Riverside boats
by harakka
Summary: "Add boats to river banks" - #67986 - More cars strikes back
by GuardianDll
Summary: "Added more vehicles into the game" - #67981 - Office skyscraper revival
by Standing-Storm
Summary: "Office skyscraper revival"
Features
- #67959 - It gets hot (Overheat mechanics for energy guns)
by John-Candlebury
Summary: *"Add ov

Changelog for 2023-08-22 to 2023-08-28
Changelog for 2023-08-22 to 2023-08-28
These are the new changes over the past week, collated by yours truly with this hacky script :P
Content
- #67810 - New weapon: kanabō
by ampersand55
Summary: "New weapon: kanabo" - #67834 - Make swarms of bees needing an apiary a little more obvious
by MNG-cataclysm
Summary: "Make the bee-apiary relationship a bit more obvious." - #67758 - Add better infrastructure to support Aftershock Skullgun
by anoobindisguise
Summary: "Make the aftershock skullgun cbm cooler" - #67734 - Adds the Motorhead random NPC cl

Changelog for 2023-08-15 to 2023-08-21
Changelog for 2023-08-15 to 2023-08-21
These are the new changes over the past week, collated by yours truly with this hacky script :P
Features
- #67640 - add in new item category and zones: corpses
by Devengel
Summary: "Corpses are now their own separate category and have a zone" - #67384 - Vehicle improvements
by deepvelocity
Summary: "Vehicle improvements: togglable pre-collision system and foldable turrets" - #65125 - Drop items off ledges
by Leonkoithara
Summary: "Functionality to drop items off ledges/cliffs onto creatures below" - #67771 - Add a

Changelog for 2023-07-25 to 2023-07-31
Changelog for 2023-07-25 to 2023-07-31
These are the new changes over the past week, collated by yours truly with this hacky script :P
Content
- #67165 - [Innawoods] Stream mapgen followup
by SandwichPie
Summary: "[Innawoods] Stream mapgen followup" - #67013 - New bionic: "Super Stun Gun"
by anoobindisguise
Summary: "stun gun bionic" - #66917 - Vitrification
by chichit1044
Summary: "New unique overmap special with associated one-time dungeon event." - #66864 - Mutant Dogs Initial Commit
by RanikOrtega
Summ

Vampire Starter Guide


I've decided to add my Xedra Evolved Starter guide to our lemmy and hope that others will add their various guides that they've created. I'll try and work on updating it as well as more content is added.
If you want to become a vampire you first need to go to a place where moroi and strigoi can be found, while they can be found in lots of locations the most common places to find them are currently variant cathedrals and hunting lodges. Once you find them you need to fight one until you are grabbed, then bitten and the bite is followed by text about a feeling like backwash into your veins.
About 24 hours after that you will learn a spell that allows you to consume blood. Human, mutant human or demihuman blood. No animal substitutes. You will receive various messages about needing blood if you are running out of stolen blood in your veins and slowly move towards starvation.
You'll gain a couple more abilities over the next twenty-four to forty-eight hours. You can access the mutation