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Hong Lu Identity twitter teaser



Notice: Regarding Service Unavailability in Vietnam



2025, Apr. 24th Scheduled Update Notice



Notice: Regarding Sinner Employee Card Images & Walpurgis Night Schedule
Hello, this is Kim Jihoon, director at Project Moon.
I write to share some information regarding the following subjects:
"Theater - Identity Stories -Sinner employee card resources changed" from the April 17th (THU) Scheduled Update Notice,
and our current "Walpurgis Night schedule".
I would first like to apologize for delivering this delayed response despite recognizing the issue early on. Due to several internal meetings, it took me some time to write and post this announcement in a timely manner. I apologize.
The employee card images applied to the current version of the game, which are reverse sides of the Sinners' employee cards that display their logos, will be replaced with new illustrations as soon as possible(current deadline - by April 30th, Wednesday).
I informed our users long ago that the mugshot illustrations present in the Theater tab will be replaced.
So, g

1.74.0) Notice: Custom Language Title & Content Font Setting Function Updated
Hello, this is Project Moon.
We have added a new function to be able to set different fonts for title vs. content texts when using custom fonts. (ex) Set different fonts for ID Skill names & descriptions)
Please refer to the following link for a tutorial on how to apply the custom languages.
[제목, 본문 폰트 별도 적용 방법]
- Find the following folder: "LimbusCompany_Data/Lang/(your Custom Language folder name here)/Font".
ex) If your Custom Language folder is called "lang1", find the "LimbusCompany_Data/Lang/lang1/Font" folder. - Create two new folders "Title" and "Context" in the above directory.
- Title: For "titles"
- Context: For "content"

Details on Indicant's Trial Rodion – 2025.04.17 (KST) New E.G.O Target Extraction



2025, Apr. 17th Scheduled Update Notice



Twitter teaser: CHAPTER 8 - 葬花吟 2025.05.15(KST)



2025.04.17 (KST) New E.G.O Target Extraction – Indicant's Trial Rodion

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Notice: 4/30 Scheduled Update Timeline



Rodion E.G.O twitter teaser



2025, Apr. 10th Scheduled Update Notice



Notice: Additional Elaboration on Custom Language Support



Notice: 2025.04.03 Scheduled Update Errors & Additional Changes
[Notice: 2025.04.03 Scheduled Update Errors & Additional Changes]
Hello, this is Project Moon.
We would like to inform you about the changes that were missing from our last Scheduled Update Notice, and the issues that have been identified in this update.
[Additional changes missing from the Scheduled Update Notice]
- Yi Sang E.G.O 'Fell Bullet': improved the description for the Poise application targets on both Awakening & Corrosion effects
※ Yi Sang E.G.O - 'Fell Bullet' Awakening
- Before: [On Ally Kill] Apply 3 Poise to self and 2 allies
- After: [On Ally Kill] Apply 3 Poise to self and 2 random allies
※ Yi Sang E.G.O - 'Fell Bullet' Corrosion
- Before: [On Ally Kill] Apply 4 Poise to self and 3 allies
- After: [On Ally Kill] Apply 4 Poise to self and 3 random allies
※ This is a description-only change; the actual effects of this E.G.O are unchanged.
We have made t

Notice: Focused Encounter issue - enemy info can't be unhidden
Hello,
This is Project Moon.
We have identified and fixed the following issue in combat Encounters.
[Issue]
- An issue where, in Focused Encounters, enemies who gain new phases or spawn anew load in with detailed info for their Skills or Passives in locked states
[Cause]
- A side effect of trying to fix the issue where, if the player returns to the stage info menu after finishing just the first wave, detailed info for enemies appearing in second wave and onward loads in unlocked
[Solution]
- Identified the issue and corrected the in-game logic to prevent it from occurring again
[Deployment ETA]
- After Apr. 10th (THU) Scheduled Maintenance
We sincerely apologize for the inconvenience.

Notice: Custom Language Support & Game Security Update



A Midspring Night's Dream 2



Notice: Custom Language Translation Support
Hello, this is Project Moon.
Currently, Limbus Company supports a total of three languages: Korean, English, and Japanese. Unfortunately, as this is a live service game, it is difficult for us to add official support for additional languages while simultaneously working on constant updates.
Therefore, in order to ensure that players can access the game with better convenience, we intend to add support for custom unofficial translation mods.
Please view the steps below for a guide on how to install custom translation mods; we intend to apply gradual improvements to this function as well. If future updates or improvements for this function are deployed, we will inform you via an additional update.
We wish to express our most sincere gratitude to everyone playing Limbus Company, and we will try our best so that you can have a better experience enjoying our game.
Thank you.
- I

Details on The Middle Little Brother Sinclair – 2025.04.03 (KST) New Identity Target Extraction

