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Rust for Lemmings Reading Club Week 1 [Project]

Hi All! Welcome to the Reading Club for Rust's "The Book" ("The Rust Programming Language"). This is week 1 (the beginning!!).

Have a shot at going through "the reading" and post any thoughts, confusions or insights here

"The Reading"

The Twitch Stream

What's Next Week?

  • Chapters 3 and 4
  • Start thinking about challenges or puzzles to try as we go in order to get some applied practice!
    • EG, Advent of Code
    • Maybe some basic/toy web apps such as a "todo"

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18 comments
  • Even though The Book is a bit verbose in these first few sections and really only touches on the basics of the language, I enjoyed going through it! Once you've gone to the end of just chapter 2, you've touched on project management with cargo, compiling with rustc or cargo, match statements, and some of the other syntactical details of the language. It's definitely enough to get you started if you're new to the language!


    For me, my outstanding questions, which come from the final exercise that builds a "guessing game" (code extracted below for easy reference):

    • Why are macros covered so much later in the book (ch 19)? ... not for mere mortals?
    • I don't think I really know at all what an object like Ordering actually is and what mechanically happened when it was used in the match statement.
    • Why did I import/use rand::Rng but then write rand.thread_rng().gen_range(). That I'm importing something not explicitly used in the code (Rng is never used) feels off to me. I can only guess that this was a shortcut to get to use a higher level interface. But what is Rng?
    • This will probably come up when we cover "Ownership" ... but it strikes me now that we were passing variables by reference (eg &secret_number and &secret_number. Given rust's concern with ownership and the "borrow checker" as a means of preventing memory safety issues ... why isn't it the default behaviour that a variable is passed by reference? Why do we have to explicitly pass the reference ourselves (with the ampersand syntax &secret_number)?
     rust
        
    use std::io;
    use std::cmp::Ordering;
    use rand::Rng;
    
    fn main() {
    
        println!("Guess the number!");
    
        let secret_number = rand::thread_rng().gen_range(1..=100);
        // println!("Secret number is: {secret_number}");
    
        loop {
    
            println!("Please input your guess.");
    
            let mut guess = String::new();
    
            io::stdin()
                .read_line(&mut guess)
                .expect("Failed to read line");
    
            // let guess: u32 = guess.trim().parse().expect("Please type a number!");
            let guess: u32 = match guess.trim().parse() {
                Ok(num) => num,
                Err(_) => continue,
            };
    
            println!("you guessed: {guess}");
    
            match guess.cmp(&secret_number) {
                Ordering::Less => println!("Too small!"),
                Ordering::Greater => println!("Too big!"),
                Ordering::Equal => {
                    println!("You win");
                    break;
                }
            }
        }
    }
    
    
      
    • This is just my attempt at answering (I'm learning too):

      Macros are easy to use, allowing beginners to write 'hello world' for example, but hide a bunch of complicated stuff we're unlikely to understand until later. (I vaguely remember from Java that just writing something to the console was a whole bunch statements strung together.)

      I found it useful to document what each line was doing in the example, to get my head around the terminology.
      std is a crate, io is a module in the std crate, and that module provides methods like stdin()
      std is a crate, cmp is a module in the std crate, and that module provides enums like Ordering
      rand is a crate, Rng is a trait from the rand crate, and that trait provides methods like thread_rng()

      Ordering is a enum - a type with a list of variants with developer-friendly names. In the same way that a 'DaysOfTheWeek' enum would have 'Monday', 'Tuesday' ..., etc, Ordering has Less, Greater, or Equal. match statements work with enums, in a 'for this, do that' kind of way.

      Rng is a trait, which feature a lot in Rust, but is something I've had difficulty getting my head around. Where I'm at so far is they mostly provide convenience. The rand create provides a number of structures in its rngs module - ThreadRng, OsRng, SmallRng, and StdRng, depending on what you want to use to generate randomness. Instead of saying ThreadRng provides the gen_range() method, and OsRng provides the gen_range() method, etc, Rust just says they implement the Rng trait. Since Rng provides the gen_range() method, it means that everything that implements it will provide it.

      thread_rng() returns a ThreadRng structure, which provides gen_range() via the Rng trait, but we need to bring that trait into scope with the use keyword in order to be able to call it.

      For the default behaviour of passing owned vs. borrowed variables, I guess it's useful to explicitly state "I'm giving this variable to another function, because I don't intend to use it anymore", so that if you inadvertently do, the compiler can catch it and error.

      • Thanks!!

        Rng is a trait, which feature a lot in Rust, but is something I've had difficulty getting my head around. Where I'm at so far is they mostly provide convenience. The rand create provides a number of structures in its rngs module - ThreadRng, OsRng, SmallRng, and StdRng, depending on what you want to use to generate randomness. Instead of saying ThreadRng provides the gen_range() method, and OsRng provides the gen_range() method, etc, Rust just says they implement the Rng trait.

        This makes a lot of sense actually. Thanks! It does lead to the awkward situation where you'd have to know that Rng is the underlying trait of the rest of the module and so import it. But like I said, I'm guessing that's because this example is aiming only for easy high-level usage of rand. I'd guess there's a lower level way of using the rand crate that would involve more direct imports, perhaps use rand::ThreadRng?


        For the default behaviour of passing owned vs. borrowed variables, I guess it’s useful to explicitly state “I’m giving this variable to another function, because I don’t intend to use it anymore”, so that if you inadvertently do, the compiler can catch it and error.

        Makes sense.

        Sooo ... is passing by value a thing in rust? Or does just about every method take only reference types as arguments?

        • Sooo … is passing by value a thing in rust? Or does just about every method take only reference types as arguments?

          I think this is an occasion where a vague familiarity with other languages ended up confusing me with Rust. The '&' sign doesn't mean 'pass by reference' in the same way as it does in C. Anything with a size that's fixed at compile time is typically passed by value, whereas variables who's size might change are passed by reference. The '&' in Rust isn't about that. For variables that are passed by reference, the '&' is about whether the ownership of that memory address is transferred or not.

          To illustrate:

           undefined
              
          fn abc(v: String) {
              println!("v is {}", v);
          }
          
          fn main() {
              let mut v=String::from("ab");
              v.push('c');
              abc(v);
          
              // println!("v is {}", v);
          }
          
            

          works fine as it is, but will error if you uncomment the second println! The 'v' variable was passed by reference, but it's ownership was transferred, so it can't be referred to again.

          • Thanks!

            Seems I gotta dig into the borrow checker before thinking too much about this!

            Otherwise, compiling your code snippet is a nice illustration of how helpful the compiler tries to be ... lots of tips in the output there! To anyone else, just try running rustc on this, with the second println! uncommented and see the output, which is half error half linting.


            For variables that are passed by reference, the ‘&’ is about whether the ownership of that memory address is transferred or not.

            Yea. So if the second println! were uncommented, how could we compile this? From what you've said, I'd guess that & means "borrow" (ie, not "move" ownership).

            So if we alter abc to take a &String type and not String, and therefore only "borrow" the variable, and then pass in &v and not v to pass in a "borrowed" variable, it should compile.

             rust
                
            fn abc(v: &String) {
                println!("v is {}", v);
            }
            
            fn main() {
                let mut v=String::from("ab");
                v.push('c');
                abc(&v);
            
                println!("v is {}", v);
            }
            
              

            It seems to!

            Of course, as the compiler suggests, we could instead just pass in v.clone() which presumably creates a new variable and effectively "passes by value".


            Digging in a bit more, what happens if abc (tries to) mutate the variable?

            We can add v.push('X') to abc and see if we get different printouts. As the compiler would tell us, we would need to make the argument v mutable for this to work.

             rust
                
            fn abc(mut v: String) {
            
                v.push('X');
                println!("v is {}", v);
            }
            
            fn main() {
                let mut v=String::from("ab");
                v.push('c');
                abc(v.clone());
            
                println!("v is {}", v);
            }
            
            // OUTPUT:
            // v is abcX
            // v is abc
            
              

            I'm not clear on why I don't have to declare that the v.clone() is mutable in anyway though.

            What about trying the same with a "borrowed' variable?

            Well we need mutable borrowed variables, so necessary adjustments to the types of abc and its call in main. And adding an additional mutation of v in main after abc is called, and we get two different println outputs, with each mutation applying to the same variable.

             undefined
                
            fn abc(v: &mut String) {
            
                v.push('X');
                println!("v is {}", v);
            }
            
            fn main() {
                let mut v=String::from("ab");
                v.push('c');
            
                abc(&mut v);
            
                v.push('Y');
            
                println!("v is {}", v);
            }
            
            // OUTPUT
            // v is abcX
            // v is abcXY
            
            
              
            • Seems I gotta dig into the borrow checker before thinking too much about this!

              It's covered in detail in chapter 4.

          • The ‘&’ sign doesn’t mean ‘pass by reference’ in the same way as it does in C. Anything with a size that’s fixed at compile time is typically passed by value, whereas variables who’s size might change are passed by reference.

            Are you sure? I noticed the rust book said this:

            A reference is like a pointer in that it’s an address we can follow to access the data stored at that address; that data is owned by some other variable. Unlike a pointer, a reference is guaranteed to point to a valid value of a particular type for the life of that reference.

        • I wondered the same, and tried use rand::rngs::ThreadRng but the compiler wouldn't accept it, and suggest I use the trait instead. So it looks like the compiler can be helpful in identifying these things (and maybe traits are the first thing that Rust developers look for when reading the docs for a crate).

          (wrongness edited out and hopefully corrected in new comment)

          • and maybe traits are the first thing that Rust developers look for when reading the docs for a crate

            Yep. Makes a lot of sense. Probably gotta start thinking in terms of traits at some point. I haven’t spun up any LSP yet but hopefully that can help surface these sorts of things.

            Still, at the moment, it does seem like a wrinkle in the usability of the language that you import something which implicitly underlies what you actually want to use.

            Also, Thanks!

    • The Enum Ordering provides compile-time safety. For example, if cmp() takes a string or int, the compiler can't catch invalid inputs ("less", "equal", -123, ...) at compile time and crash at runtime.

18 comments